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Larp:Character Creation Guide
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== Vampire == '''Inspiration''' * Decide your character’s concept. * Choose an Archetype. '''The Basics''' * Record initial XP. Your character begins with 100 initial XP. You may spend this XP during the character creation process. * Choose a clan. (Make sure you have enough [[Larp:Graduation System|Graduations]] to play that clan. ** If you want your character to be a member of a bloodline, you must use some of your initial XP to purchase a bloodline merit. '''Attributes: 7/5/3''' * Rank the character’s attributes as primary, secondary, and tertiary. ** Assign 7 dots to the character’s primary attribute. ** Assign 5 to the character’s secondary attribute. ** Assign 3 to the character’s tertiary attribute. * Select one focus for each attribute type (Physical, Social, and Mental). ** Physical focuses: Strength, Dexterity, or Stamina. ** Social focuses: Charisma, Manipulation, or Appearance. ** Mental focuses: Perception, Intelligence, or Wits. '''Skills: 4/3/3/2/2/2/1/1/1/1''' * Choose one skill and fill in the first 4 dots of that skill. * Choose two skills and fill in the first 3 dots of those skills. * Choose three skills and fill in the first 2 dots of those skills. * Choose four skills and fill in the first dot of those skills '''Backgrounds: 3/2/1''' * Assign 3 dots to a single background of your choice. * Assign 2 dots to a second background. * Assign 1 dot to a third background. If you have not already assigned dots to the Generation background, you should assign this point to Generation. If you don’t have a dot of the Generation background, your character begins play as a ghoul or mortal. '''Disciplines: 2/1/1''' * Assign 2 dots to a single in-clan discipline. * Assign 1 dot in each of your character’s remaining two in-clan disciplines. '''Merits and Flaws''' * You may spend some of your initial XP to purchase up to 7 points of merits. This limit of 7 merit points includes any merits purchased earlier in the creation process (including bloodline merits). Your character can never have more than 7 points of merits across all categories, plus 1 for each Graduation you have. * Choose your character’s flaws. You may receive a maximum of 7 XP from flaws. Add XP gained from flaws to your initial XP. With the Storyteller’s permission, a player may choose more flaws, totaling more than 7 points, but the character cannot earn more than 7 XP from flaws. * After purchasing merits and adding XP from flaws you may use your remaining initial XP to: ** Purchase more attributes, skills, or backgrounds. ** Purchase additional dots of Generation. You must purchase the Generation background at the XP cost of the new Generation. You must have 1 [[Larp:Graduation System|Graduation]] to have 3 dots of Generation, and 2 Graduations to have 4 dots. ** Purchase additional dots of your in-clan disciplines ** Purchase up to 3 dots in Celerity, Potence, or Fortitude if they are out-of-clan, but none of these may each be above 2 dots. ** Purchase another dot of Morality. '''Finishing Touches''' * Note the character’s total Blood points. * Note the character’s total dots of Willpower (normally 6). * Note the character’s total health levels. * Take your character’s background and completed character sheet to a Narrator for approval. * Download and install [https://hello.vrchat.com/ VRChat] if you haven't already, and send a friend request to [https://vrchat.com/home/user/usr_681ab43c-99d7-4e40-92ba-956d9d8d66e7 Dorktoast].
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