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==Taking control of locations== Sometimes players can locate current locations that meet their need. Ownership of locations can be complex. Not every location can be “owned” in the classical sense, with a formal deed in the character’s name. A variety of desirable locations are public property, impossible to be wholly owned by a private entity. However, supernatural creatures have various means to exert influence over mortals. Gaining de facto control of a location is just as effective as de jure. This power can be ascertained through indirect means, such as a vampire establishing a blood bond, a werewolf sending kinfolk to fill key operational positions, or a changeling weaving an elaborate web of seduction to ensnare a city council member. For the purpose of this system, determining the nature of the control exerted is necessary only for story, as the system treats all means as effectively equal. ===New Locations=== Sometimes, a character wants a location to fill a temporary need, or a player wishes to enter play already controlling a location as part of their concept. In these cases, the players require new locations, ones that have not yet seen play and are relatively easy to obtain. For a location to fall under this category, it should be a non-descript standard location with no current direct influence on existing story. For example, a city building would not be considered a new location; but a player wishing for her character to enter play as the owner of a local bar creates the bar as a new location, including its name and history. These usually will require narrator team approval, so that they can be added to the locations master list. ===Uncontrolled Locations=== Players can invest toward taking control of one of an existing, but uncontrolled, location by investing influence/resources toward them. The player must invest influence/resource dots actions equal to the Stock location's rating to gain temporary control of it. Their control lasts for 1 month, unless they also spend downtime actions to gain permanent control of the location. They must spend downtime actions equal to the stock locations rating. (This may require them to reinvest influences or resources to keep temporary control of the location until all downtimes are spent.) ===Controlled Locations=== Controlled locations are assumed to be in the hands of player-characters, or relevant NPCs, who retain ownership of them. These locations cannot be obtained through conventional means. Storytellers note, not every run-of-the-mill NPC should own such locations. If a player-character wishes to wrest control of an already-controlled location, they must first disrupt control of that location by applying negative qualities equal to the location's Stock Location rating (See Negative Qualities, below).
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