Anonymous
Not logged in
Talk
Contributions
Create account
Log in
Dark Skylines Wiki
Search
Editing
Thin-Blood Alchemy
(section)
From Dark Skylines Wiki
Namespaces
Page
Discussion
More
More
Page actions
Read
Edit
Edit source
History
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Mechanics == === Requirements === To learn Thin-Blood Alchemy, a character must be of 14th generation or higher, with the Thin-Blooded merit. Every Thin-Blooded character is inherently a Caitiff regardless of clan in BNS. A character meeting these requirements may take the Thin-Blood Alchemy merit at character creation. If an existing character meets these requirements and wishes to learn Thin-Blood Alchemy, they may be taught by another Thin-Blooded character who already has Thin-Blood Alchemy training. This follows the standard teaching rules (making this the one Discipline they can have 5 dots in as a Thin-Blood), excluding the sharing of blood, as the potential already exists and they are instead being instructed in the usage of it. === Basics === Thin-Blood Alchemy is a two step practice: distillation of a blood concoction using the proper formula, then activation of said brew by drinking it and channeling its power. All potions require the addition of the alchemist’s own vitae, along with additional ingredients varying by formula. To create a potion, an alchemist combines the ingredients along with their own vitae in a still of their own design, bringing them to a heated mix and distilling the potions. This requires a number of Downtime Actions to do depending on the formula being created (minimum 1 if not stated). Each downtime action spent brewing a single formula returns a number of potions equal to the alchemist's dots in Thin-Blood Alchemy. This is called a ''batch'', and each batch only costs the required amount of items or ingredients. Higher dots resulting in a higher return for the same cost is a reflection of the alchemist being more skilled and therefore more efficient in their cooks. === Usage === An alchemist may only be under the effects of one potion at a time. Consuming a second potion immediately ends the effects of any other existing potion. Consuming a potion requires the use of a Standard Action, but the new powers cannot be used on the same turn. On the turn that you drink a potion, you have no potion powers or effects active for that turn. The amount of the alchemist's vitae required to brew potions is one to one with the dots in Thin-Blood Alchemy to create the potion, as well as the same amount from another kindred if the ingredients require it. A 4 dot Alchemy potion requires 4 dots worth of vitae of the alchemist, and another 4 dots if required of another kindred. This will subtract from the character's blood pool before entering the next game. This can be offset by using herd, each dot of herd giving a single blood point to represent rushed feeding. === Interactions === ==== Shifters ==== Any shifter who ingests a Thin-Blood Alchemy potion experiences no effects of the potion, and instead experiences the effects of drinking kindred vitae. For the next 24 hours after a shifter drinks a potion, they begin each combat with 1 additional point of Rage, cumulative with any other bonuses the shifter may possess, and their Wyrm Taint also increases by one stage. This Wyrm Taint fades on its own, provided the shifter is not exposed to additional sources of Wyrm Taint, after two weeks or one game session. This level of Wyrm Taint cannot be removed earlier by other means, such as the ''Rite of Cleansing'' or ''Gift: Circle of Gaia's Cleansing''. If the potion contains the blood of a kindred who was on a Path of Enlightenment other than the Path of Humanity, or Path of the Feral Heart, the Wyrm Taint acquired by drinking this potion does not automatically fade over time, and must be removed through standard means after the two weeks or one game session is up. A potion does not instill the effects of a Blood Bond, as the Blood Bond in the vitae is destroyed during the brewing process. ==== Fae and Changeling ==== Any Fae or Changeling that ingests a Thin-Blood Alchemy potion immediately gains 2 points of Ennui and experiences no other effects from the potion. The potions do not instill a Blood Bond, as the Bond in the vitae is destroyed during the brewing process.
Summary:
Please note that all contributions to Dark Skylines Wiki may be edited, altered, or removed by other contributors.
Original content you contribute to the Dark Skylines Wiki is submitted as Creative Commons work (or other applicable licenses—see
Larp:Copyrights
for details). If you have any questions, please contact an admin.
Cancel
Editing help
(opens in new window)
Navigation
Navigation
Recent changes
Random page
Index
Characters
Character List
Notable Characters
Officers of Caliburn
Lore
Caliburn Island
Boston
The Warden
House Morningstar
Our LARP
Code of Conduct
The Narrator Team
Venue Style Sheet
House Rules
Reference Sheets
Graduation System
Equipment
Stock Locations
Status Rules
Wiki tools
Wiki tools
Special pages
Page tools
Page tools
User page tools
More
What links here
Related changes
Page information
Page logs