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===Standard Qualities=== {| class="wikitable" |+Standard Qualities !Quality !Description |- |Artistic |This location is a work of art in and of itself. Controlling this stock location gives the character an additional dot of the Fame background so long as she is known to control it. |- |Cutting Edge |This location is a modern marvel of technological design, with all aspects of the infrastructure built towards one goal: delivering a singularly impressive high-tech experience. Controlling this location provides a character with access to what is effectively a technologically-replicated, unfocused ability to replicate the Path of Technomancy power Analyze while within the location. Furthermore, the controlling character receives a +3 wild card bonus to challenges involving the Computers skill while at this location. |- |Dead Zone |This building is cut off from any sort of cellular or internet service. Characters find it impossible to get online or even make phone calls without special access such as a landline or dedicated wi-fi (should the owner provide it). This area is also immune to mystical powers that control technology, such as the blood magic Path of Technomancy or the werewolf gift Jam Technology. Some speculate that there are other, hitherto-unknown factions who limit the encroachment of supernaturals at such locations. Others believe these locations may be affected by the Second Inquisition. |- |Distracting |Due to some feature of the location, such as loud music, flashing lights, or no light at all, one struggles to keep track of details or people while present in it. The powers Heightened Senses, Wolf Senses, or any comparable sensory enhancement do not function here, even for the character who controls this location. |- |Fancy |This location is in a spot where the wealthy and elegant love to congregate, making it easy for its controller to orchestrate backroom deals. A character who controls this location receives one additional Elite influence action each downtime cycle. |- |Firewall |This location has been designed to prevent others from remotely accessing its data and security systems. The difficulty of attempts to penetrate computer systems at this location increases by 3. Characters with both the Computer skill and have purchased the Haven background for this location receive the Firewall benefit for free. |- |Guards |Armed guards regularly patrol this location. Anyone who tries to infiltrate this location must contend with 5 dots of Retainers guarding it. When choosing this quality, the player may assign five level-1 Retainers, one level-5 Retainer, or any other combination adding up to five. Guards also add +1 to the difficulty of any quest to physically infiltrate the location. Location guards only protect this location, and they cannot travel. |- |Hangout |This location is a gathering place for mortal residents from various walks of life. Its controller gains access to one additional instance of the Contacts background at 1 dot. This benefit does not raise the level of a character’s existing Contacts, and it is treated as a separate background. |- |Historic |This location has cultural or historical significance, making control of it much more complicated. Add +1 to the difficulty of any quest to take control of this location. |- |Hole in the Wall |This location is difficult to find unless you know what you’re looking for. This location cannot be targeted or affected by other characters unless they have personally been there. |- |Isolated |This location is isolated from mortals, and is thus relatively safe as regards the Masquerade. Only the most egregious breaches attract outside attention. |- |Laboratory |This location contains a highly specialized research laboratory. Choose one Science skill specialization. This location confers a +3 wild card bonus to challenges related to that field of study. A location can have multiple instances of the Laboratory quality, applying to a different Science specialization each time. |- |Library |The location features an extensive library, on a variety of subjects not accessible to mortals. Before making a Lore skill test, a character may spend one hour looking things up in the library and receive a +3 wild card bonus to her test pool. |- |Location |The location is in an area that affords it some protection, such as being in a prestigious neighborhood, atop a lonely mountain, or at the end of a winding, private road. Anyone using downtime actions to negatively affect this facility must spend twice as many downtime actions to do so. In addition, the Storyteller may award certain story benefits relevant to the location (police respond quickly when called, nearby roads get cleared first when the weather is bad, etc.) |- |Lowdown and Dirty |This location is a spot where underworld figures love to congregate, making it easy for its controller to orchestrate deals. A character who controls this location receives one additional Underworld influence action each downtime cycle. |- |Luxury |The location is filled with comfortable and expensive amenities, such as televisions, automatic chairs, computers, or works of art. The location owner receives a +3 bonus to Social attribute tests versus mortals in this location. |- |Off the Grid |This location has no electronic systems as part of its workings, yet it is fully functional in all other aspects, including security. This location cannot be infiltrated via the internet or be impacted through typical bureaucratic means. |- |Profitable |This location generates income for its controller, treated as if she had an additional instance of the Resources background at 1 dot. This benefit does not raise the level of a character’s existing Resources background, and it is treated as a separate background. |- |Public Property |This location is a public facility, owned by the local government, but controlled by a vampire. Add +3 to the difficulty of any bureaucratic action targeting this facility. In addition, this location ignores the first instance of the Out of Code negative quality assigned to it. The second instance of Out of Code is treated as the first, ultimately requiring four instances before the location is rendered inoperable. |- |Refuge |This location has an emergency power system, as well as food supplies (including blood, if controlled by a vampire). Each level of this location’s rating gives it enough resources for a single individual to remain for 30 days without emerging, which the controller can divide to accommodate additional parties or combine for a longer duration for fewer characters. |- |Security |The location has a basic security system installed. Any challenges to break in suffer a −3 penalty. In addition, the controlling character always receives at least one turn of warning if she is present during a break-in attempt (no matter how well the attacker tests). Characters with the Security skill may receive this benefit for free on locations that are designated as their Haven background, but Security must be separately assigned to multiple locations. |- |Size |The location is enormous, with dozens of rooms, or a wide enclosed space. A warehouse’s worth of goods, supplies, people, or anything else can be safely hidden away from the world here. |- |Sprawling |Characters unfamiliar with this location find it confusing to navigate. Characters wishing to speak privately should notify the Storyteller of their intent, and they are then considered to be in a different location for the purposes of observation. Furthermore, characters who do not control this stock location may not declare fair escape while present, and a character wishing to leave the site must spend five minutes unchallenged before making her exit. |- |Staff |The location includes several servants who see to the needs of the owner and guests. Staff don’t normally fight; but if they are forced to engage, treat them as 1-dot Retainers with no combat specialties. They are available at all times, but are not entirely self-sufficient; Staff cannot be used to raise the total number of locations a character can control. |- |Sturdy |This location is particularly hard to ruin, thanks to solid construction. Add +3 to the difficulty of any action that would cause physical damage to this location, such as breaking down doors. In addition, the location ignores the first Damaged negative quality assigned to it. The second instance of Damaged is treated as the first, ultimately requiring four instances before the location is destroyed. |- |Venue |This location is an excellent performance venue. Choose one Performance skill specialization. This location confers a +3 wild card bonus to non-supernatural challenges related to that skill specialization. A location can have multiple instances of the Venue quality, applying to a different Performance specialization each time. |- |Workshop |This location is designed for making things. Choose one Craft skill specialization. This location confers a +3 wild card bonus to challenges related to that skill specialization. A location can have multiple instances of the Workshop quality, applying to a different Crafts specialization each time. |}
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