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===Supernatural Qualities=== {| class="wikitable" |+Combined Qualities !Quality !Type !Description |- |Arcane Resonance |Spazio Creativo |Whether through a network of magical runes chiseled throughout the facility or being placed on a ley line nexus, a multitude of factors make this location particularly suitable for the ritual magic of Thaumaturgy and Necromancy. All ritual test pools receive a +3 wild card bonus if conducted within a Spazio Creativo. |- |Arena |Elysium |This quality is somewhat new, appearing in the 20th century. Some Harpies still consider it scandalous. Some traditionally-minded elders won’t visit a so-called Elysium with such a quality. This Elysium has a special area dedicated to sport or combat, where supernatural creatures engage in martial contests. When and how the Prince allows such contests to occur is subject to the courtesies. This quality may not be selected in conjunction with the Elysium qualities: Intimidating Ground or Traditional. |- |Banal |Supernatural |This location is a soul-crushing place, devoid of dreams or imagination, and possesses a Banality Rating of 9. (See Chapter Eight: Dramatic Systems: Levels of Banality, page 224) |- |Barren |Supernatural |This location is a terrible place for vampires to feed. Reduce the amount of Blood points received from feeding by half, rounding up. |- |Buffet |Supernatural |This location is an excellent place for vampires to feed. Double the amount of Blood points received from feeding. |- |Easy Feeding |Elysium, Spazio Creativo |This location is located within easy proximity to one of the city’s rack locations. Feeding can be accomplished via a difficulty 1 Simple Quest with no more than five minutes spent out of game. Characters benefiting from this quality should take care not to run afoul of any courtesies forbidding feeding near Elysium. |- |Fading Shroud |Spazio Creativo |This location removes the need for a necromancer to lower the Shroud around her before attempting to deal with the restless dead. Every lunar month, the Shroud rating of this location lowers by one step, to a minimum of low. |- |Gauntlet |Supernatural |The Gauntlet is thicker here, making it difficult for shapeshifters to cross in and out of the Umbra. The time required to cross the Gauntlet, listed in Mind’s Eye Theatre: Werewolf the Apocalypse: Gauntlet Chart: Entering the Umbra, page 585, is doubled here. |- |Grand Library |Spazio Creativo |This location has a carefully curated inventory of occult tomes and ritual components. Spending a downtime action studying the occult libraries and practicing minor rituals here provides a +2 wild card bonus to a character’s test pools using the Occult skill during the next game session. |- |Haunt |Supernatural |The Shroud is much weaker here, always returning to low at the start of each day. All necromancers gain a +3 wild card bonus to all interactions with ghosts here. |- |Heavy Mists |Supernatural |The barrier between the autumn world and Near Dreaming is thicker here, making crossing in and out of the Near Dreaming difficult. Time spent entering the Near Dreaming is doubled. |- |Holy Ground |Elysium |This Elysium has some sort of spiritual aura. Anyone who willingly violates this sacred ground automatically loses a Morality trait. These sites are not often primary choices for Elysium; however, a Prince might select this location to force a de-escalation of conflict among her citizens. This quality triggers the Repelled by Religion flaw. |- |Intimidating Ground |Elysium |This Elysium is so intimidating that characters who wish to take an action that would violate Elysium must spend a point of Willpower to do so. This quality may not be selected in conjunction with the Elysium qualities: Arena or Traditional. |- |Members Only |Spazio Creativo |This location has been specifically enchanted to place a debilitating curse on any uninvited guests. Each game session, when a vampire who is not a member of the Independent Alliance enters the location for the first time, she must engage in a Challenging (difficulty 20) static test using her Mental or Social attribute (whichever is higher) + her Occult skill. Failing this challenge applies the Magic Susceptibility flaw for the rest of the game session. |- |Old Boy’s Club |Elysium |This location is deliberately set in proximity to mortal elite society; it may possibly be a Masonic hall or revered museum. Provided the entire evening passes without a Masquerade incident, all attendees receive 1 bonus dot to their Fame background for one month or two games, whichever is longer. |- |Quarantined |Elysium, Spazio Creativo |This location has been secured and thoroughly tested to ensure strict isolation from any sort of outside monitoring. Violating the Masquerade is nearly impossible when on Elysium grounds. |- |Selective |Elysium, Spazio Creativo, Supernatural |Something about this place, such as supernatural wards, magical phenomena, or other defenses, repulses a specific supernatural creature type. It is either outright impossible or dangerously prohibitive for those creatures to enter. The Storyteller determines the mechanics for this quality, such as creeping Banality for changelings or Gnosis loss due to silver for shapeshifters. |- |Soothing |Elysium |This location eases the tumult of the Beast. Once per game session at this location, by spending 10 minutes in a state of relative peace, such as reflecting on a piece of art or engaging in quiet conversation, any character may remove a single Beast trait. In addition, repeated visits to this location may justify purchasing Morality traits. |- |Tainted |Supernatural |This location bears some sort of Wyrm Taint. Spending more than five minutes at this location results in visitors gaining a point of Wyrm Taint, and spending eight hours here can earn the character up to 1 additional point. This assignment cannot result in a character gaining a 5th point. Gaian shapeshifters cannot cross the Gauntlet here. For more information, see Mind’s Eye Theatre: Werewolf the Apocalypse: The Gauntlet, page 584. |- |Traditional |Elysium |This Elysium is known by the Camarilla as a bastion of traditional values. This location is considered an important place to be seen. All vampires who attend a gathering here gain the fleeting status trait Courteous once per three game sessions. This quality may not be selected in conjunction with the Elysium qualities: Arena or Intimidating Ground. |- |Universal Acceptance |Elysium |The Elysium is located on grounds that are of such historical meaning that all vampire sects treat it with equal respect. Violation of an Elysium with Universal Acceptance always results in the offending character receiving the negative status trait Disgraced from her own sect officers. |}
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