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Larp:House Rules Proposals/Fall 2024
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==== Merits and Flaws ==== {{diff|add=The maximum number of additional Merit points a character may take based on Graduations is capped at 3, to a maximum of 10 merit points.}} The following merits and flaws are not sanctioned for PCs: * Childlike * Method to the Madness * Infernal Power * Path of Evil Revelations * Loa’s Rebirth * Stuffed Shirt '''Death Becomes You (Ananke):''' Intentionally killing a stock NPC to benefit from this merit is considered “taking pleasure in the pain you inflict” and is therefore a level 4 sin. {{diff|add='''Dhampir''' is a general merit and is not restricted to Anarchs only.}} '''Iron Heart (Brujah):''' Iron Heart may be used when resisting any Technique that has Dominate or Presence as a prerequisite. '''Parley (Lasombra: Corsair):''' This merit may not be used to get favors or meetings with PC characters. Using this merit requires filing a downtime. '''Paragon:''' The 5-point retainer granted by this merit is not a vampire, but is an incredibly loyal ghoul. '''Sorcerous Dabbler:''' This merit is not restricted only to members of the Anarch Movement, and Anarchs who lose their Committed status who have this merit do not automatically leave play. {{diff|add='''Thaumaturgical Training''' and '''Necromantic Training''': These merits apply to Character Creation only—if they are taught in-character by another PC, this merit is not required. ''However, if your character is publicly discovered to have one of these and should not, there may be PC or NPC intervention.''}} '''Twice Bound to the Council (Tremere):''' is replaced with: : Somewhere along the way, you made a serious misstep and angered someone higher up in the Pyramid. You suffer the effects of having drunk the blood of your direct superior twice, and any higher ranking Tremere in your chain of command, even if you have not. ===== New Merits ===== '''Ghoul Before Embrace (3 point merit)''' Your time as a ghoul prior to your embrace gave you advantages over your fellows. Not all kindred who were ghouls prior to being Embraced have this merit, however. You automatically learn the first dot of Celerity or Potence, and may learn the first three dots of Celerity, Potence, and Fortitude as if they were in-clan disciplines. '''Shifter / Fey / Wraith / Kindred Companion (3 point Merit)''' You have a supernatural friend and ally. They, for some reason, are willing to help you. It is likely they will want something in return, however. Mage companions are not sanctioned for play. This NPC should have a sheet that is managed by the narrator team. In general, you will not have control over the expenditures or decisions of your supernatural ally. The supernatural companion’s powers should scale with the character accordingly. Other supernatural ally types may be allowed at narrator team discretion. '''Clan Friendship (1 point merit)''' This merit is meant to be purchased at character creation. You have a special relationship with another clan, and your reputation with them is very good. Members of that clan know of your reputation, and should treat you accordingly. However, if the reputation sours, you might lose this merit. '''Clan Adoption (3 point Merit)''' This merit is meant to be purchased at character creation. You have, with the permission of a powerful or influential member of a clan, been accepted into that clan. You are, for all social purposes, a member of that Clan. You are welcome at those clan gatherings and beholden to that Clan’s leaders. You similarly lose the social privileges of your former clan, but still suffer their clan weakness. '''Special Gift (1-5 point Merit)''' This merit is meant to be purchased at character creation. You have a special item you have acquired. How you acquired this item should be a part of your background story. The item may have special abilities or qualities. This item must be approved by the narrator team prior to play. '''Netrunner (3 point Merit)''' The future is now. You have spent a significant amount of time immersed in technology, making you a formidable force in the world of computers. As a result, you have effectively become a technomancer, but not through thaumaturgical means. You may purchase the first 4 dots of Thaumaturgy: Path of Technomancy at Out-of-Clan costs as if you had a teacher. You may not teach this discipline to others. This merit does not confer any of the telltale signs of Thaumaturgy, nor does it grant the ability to learn thaumaturgical rituals. To utilize these powers, you must either possess an electronic device specialized in Technomancy, or a 1-dot Cybernetic representing a netrunner deck. Different creatures fuel these abilities differently: Vampires spend blood, Garou spend gnosis, Changelings spend Glamour, Wraiths spend pathos, and all other supernatural types spend Willpower. '''Lead Head (2 point Merit)''' You are more accustomed than most Vampires to the application of cybernetics. The extra beast traits suffered from Cybernetics (See “Transhumanism” in the Cybernetics section) is reduced by 2. However, you are still restricted to a total of 9 dots of cybernetics. ===== New Flaws ===== '''Blood-Loyal (3 pt. Tremere Flaw)''' Your blood holds difficulties and inequities not found in the other Tremere. Because of these failings, you are easily made dependent on the blood of another. It takes only two draughts of another vampire’s blood for you to become blood bound instead of the normal three — the first drink counts as if you had taken two drinks. ===== Tremere Clan Weakness ===== The Tremere Clan Weakness is replaced with:<blockquote>Newly embraced Tremere are made to drink the blood of the Council of Seven in an arcane ritual. Consequently, you suffer the effects of having drunk the blood of your direct superior, and any higher ranking Tremere in your chain of command, even if you have not. Even if you disagree with your superior this effect persists and will continue until such a time that she is removed from your chain of command, whereupon, she will likely be replaced with another for whom you have the same level of devotion.</blockquote>
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