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=== Level 2 === ==== • Envelop ==== : '''Ingredients:''' Pure Water, 2 Ghost Peppers (2 dots of Resources) : '''Effect:''' :: You choose a target within 10 steps, and must succeed in an opposed challenge of ''Mental + Thin-Blood Alchemy'' vs target’s ''Mental + Willpower''. On success the target is blinded, requiring the Fighting Blind combat maneuver to attack. Mortals take suffocation damage each turn. : '''Duration:''' 3 Turns, or 10 minutes outside of combat. ==== • Red's Flamin' Hot Sauce ==== : '''Ingredients:''' Gasoline, Alcohol (2 dots of Resources) : '''Effect:''' :: This allows you to infuse your vitae with flammable components. You may spend a Blood Point to light medium size objects like a person, chair, or dresser on fire. You must spread your vitae on the object and ignite it with an outside source, following the standard rules for fire. : '''Duration:''' 1 hour. ==== • Blood of Mandagloir ==== : '''Ingredients:''' Ketamine or Thorazine, Human Fat, Verdigris (3 dots of Resources) : '''Effect:''' :: You can have mortals or other sources of blood that count as a Herd drink this potion to have it affect their blood. They become drowsy and unresponsive. If a Kindred drinks their blood they roll a ''Mental + Willpower'' vs your ''Mental + Thin-Blood Alchemy'' to stay awake or sleep for the stated duration. : '''Duration:''' Stays in herd’s blood for 3 days, effects a kindred for 1 hour if feeding. ==== • Mirror of Trust ==== : '''Ingredients:''' Sodium Thiopental, White Chrysanthemum (3 dots of Resources) : '''Effect:''' :: The drinker of this potion makes a ''Mental + Willpower'' test vs your ''Mental + Thin-Blood Alchemy''. If the drinker fails, they suffer the effects of ''Presence: Entrancement'' towards the alchemist who brewed this potion, and take a -3 penalty to perform actions that would physically or socially harm the alchemist for the potion duration. : '''Duration:''' 1 Hour. ==== • Garlic Fragrance ==== : '''Ingredients:''' Garlic, Wax, Potpourri (2 dots of Resources) : '''Effect:''' :: This potion is brewed and bottled. After cooling, it becomes reactive to the oxygen in the air off-gassing its effects into the air like a tear gas grenade if opened. It slowly fills up an enclosed space within 10 steps radius per potion used. :: Any kindred that walks into the area of effect must make a ''Mental + Willpower'' test vs ''Mental + Thin-Blood Alchemy'' of the alchemist. If unsuccessful, they experience a Fear Frenzy and must flee. :: If the kindred has Heightened Senses or equivalent active, they take a -3 penalty for the purpose of testing. They also take a penalty equal to their dots in the Generation Background. :: The creator of this potion is immune to its effects. : '''Duration:''' 1 hour indoors and 1 turn outside.
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