Anonymous
Not logged in
Talk
Contributions
Create account
Log in
Dark Skylines Wiki
Search
Editing
Larp:Status
(section)
From Dark Skylines Wiki
Namespaces
Project page
Discussion
More
More
Page actions
Read
Edit
Edit source
History
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Status List== {| class="wikitable sortable" |+ !Status !Type !Sect !Passive Effect !Spent Effect |- |<span id="accepted">Accepted</span> |Innate |Independent Alliance |While you possess ''Accepted'', you are considered a member of the [[Independent Alliance]]. |None |- |<span id="acclaimed">Acclaimed</span> |Fleeting |Camarilla |While you possess ''Acclaimed'', you may extend the passive bonus of any one status you currently possess (which is not expended) to one individual per night. This bonus lasts for one hour, so long as they remain within 10 feet of you. |You may expend ''Acclaimed'' to request that an officer of the sect share her views or offer advice, publicly or privately (as you wish), about a subject that is pertinent to the domain. This may be used to further political agendas or for personal gain, such as having the Prince speak about your party in order to encourage people to go or to maneuver a rival into saying something compromising |- |<span id="acknowledged">Acknowledged</span> |Innate |Camarilla |While you possess ''Acknowledged'', you are considered to be a member of the Camarilla. |None |- |<span id="adept">Adept</span> |Fleeting |Independent Alliance |While you possess ''Adept'', Stock NPCs who are following your character’s instruction gain an additional simple action per turn. Stock NPCs can gain benefit from only one ''Adept'' status per turn. |You can expend ''Adept'' to receive an additional downtime action between game sessions. |- |<span id="architect">Architect</span> |Innate |Camarilla |While you hold the status ''Architect'', you are granted special privileges. You may attend and witness any Judicial Conclaves (but may not speak unless given permission), and you may approach and petition any Justicar or hosting Prince at a conclave. |You may spend the ''Architect'' status to place an item on the agenda as a topic for the Speaker at conclave. Unless you specifically wish to include your name, the item will be listed simply as, “Submitted for consideration by an Architect of the Camarilla.” |- |<span id="ascendant">Ascendant</span> |Abiding |Camarilla |While you possess ''Ascendant'' status, you are immune to the powers of, and may contradict orders given by, any individual who does not have the ''Ascendant'' status. |Expend the status trait ''Ascendant'' to give your target the negative status ''[[#disgraced|Disgraced]]'' or to initiate a blood hunt against your target that is global in scope. If ''Ascendant'' is expended three times to target the same individual (all from different sources), the individual is Red Listed. If you are blood hunted or Red Listed, you receive the negative status ''[[#forsaken|Forsaken]]'', which applies to all Camarilla domains. Further, the possessor of ''Ascendant'' may also expend this status to issue a doctrinal edict altering the practices of the sect. The power to issue edicts is further defined by each position that provides ''Ascendant''. |- |<span id="anointed">Anointed</span> |Fleeting |Sabbat |None |Expend ''Anointed'' to initiate and perform a specifically defined ''Ignoblis'' or ''Auctoritas Ritae'' (one your patron could cast). This action grants permission for anyone with the Rituals ability to initiate such a ritae; it does not grant levels of the Rituals background or knowledge of ritus the character does not already possess. |- |<span id="authority">Authority</span> |Abiding | |While you possess ''Authority'', you can award an individual the fleeting status ''[[#courageous|Courageous]]'', ''[[#defender|Defender]]'', ''[[#honorable|Honorable]]'', or ''[[#loyal|Loyal]]'' without expending this status. An individual can only hold a single status from your use of ''Authority'' at a time, but can benefit from repeated uses of Authority, so long as they originate from separate sources. |You can expend ''Authority'' to punish or pardon another character, giving or removing the negative status ''[[#warned|Warned]]'', ''[[#disgraced|Disgraced]]'', or ''[[#forsaken|Forsaken]]''. |- |<span id="badass">Badass</span> |Fleeting |Anarch |Only received after doing something Badass, with the majority vote of the present Anarchs. At least one Anarch voting must hold an Anarch title. While you possess ''Badass'', you can use a combat maneuver once per game without spending Willpower. You can only use this passive ability when following the directives of someone who possesses the ''[[#authority|Authority]]'' or ''[[#warrant|Warrant]]'' abiding status. |So long as you are not in the process of violating the laws of your sect, you may expend ''Badass'' to allow one character (yourself or another individual) to use a combat maneuver without spending Willpower. |- |<span id="battle-scarred">Battle-Scarred</span> |Fleeting |Sabbat |While you possess ''Battle-Scarred'', when you reach the Incapacitated wound track for the first time in a night, you immediately heal 2 health levels. |So long as you are not in the process of violating the laws of your sect, you can expend ''Battle-Scarred'' to use the assist attacker or assist defender mass combat tactic without spending the action that would normally be required for these tactics. This does not prevent you from initiating these tactics with your normal actions in the same round. |- |<span id="branded">Branded</span> |Innate |Sabbat |While you possess the ''Branded'' status, any member of the Sabbat who physically attacks you or is discovered using a power on you against your will, gains the negative status ''[[#warned|Warned]]''. Powers that can be justified as "monitoring your brothers" (such as Scry, Clairvoyance, or Heightened Senses) do not trigger this effect. |You can expend the ''Branded'' status in order to command a member of the Sabbat to expend a status on your behalf, give you a piece of equipment she possesses, or utilize her powers as you direct, so long as that order does not cause her to break the ''Code of Milan''. If she refuses to do so, she gains the status ''[[#disgraced|Disgraced]]''. |- |<span id="blessed">Blessed</span> |Abiding |Sabbat |While you possess ''Blessed'', you can award any individual the fleeting status ''[[#battle-scarred|Battle-Scarred]]'' or ''[[#loyal|Loyal]]'' without expending this status. An individual can only hold a single status from your ''Blessed'' at a time, but can benefit from repeated uses of ''Blessed'' so long as they originate from separate sources. |You can expend the status ''Blessed'' to assign the negative status ''[[#cowardly|Cowardly]]'' to an individual who behaves inappropriately within your jurisdiction. |- |<span id="celebrated">Celebrated</span> | Abiding |Independent Alliance |While you possess ''Celebrated'' status, you may award any individual the fleeting status ''[[#reverent|Reverent]]'' or ''[[#loyal|Loyal]]'' without expending this status. An individual can only hold a single status from your ''Celebrated'' status at a time, but may benefit from repeated uses of ''Celebrated'' so long as they originate from separate sources. Further, you can issue orders to any member of your Sect who does not possess the status ''Celebrated'', ''[[#hallowed|Hallowed]]'' or ''[[#authority|Authority]]'' and expect to have those orders obeyed. Those who defy you or disobey a direct order have all fleeting status traits they possess expended without effect. Fleeting traits lost in this manner are lost temporarily and return after two games or one month. Your target cannot gain any further fleeting status while under this effect. |Expend ''Celebrated'' to award an individual who has caused significant offense the negative status ''[[#ribald|Ribald]]'' or ''[[#warned|Warned]]''. |- |<span id="cerberus">Cerberus</span> |Abiding |Independent Alliance |While you possess ''Cerberus'', you may award the negative status ''[[#warned|Warned]]'' to anyone who behaves inappropriately within your jurisdiction or does not respect the authority of your proclamations. | You may expend the status trait ''Cerberus'' to award someone the negative status ''[[#disgraced|Disgraced]]'' if that individual violated an area under your responsibility. Guardians of Sacred Spaces may thus punish defilers of those spaces, calling them “Profane,” while Virago may punish someone who has been proven to have broken a legitimate boon, calling them “Boonbreaker.” |- |<span id="commander">Commander</span> |Abiding | |While you possess ''Commander'', you may issue orders to any member of your sect who does not possess the status ''[[#authority|Authority]]'', and you expect those orders to be obeyed. Those who defy you or disobey a direct order have all fleeting status traits they possess expended without effect. Fleeting traits lost in this manner are lost temporarily, and they return after one month or two games. The target cannot gain any further fleeting status while under this effect. Further, you may award up to three individuals the status ''[[#enforcer|Enforcer]]'' for a single night, deputizing them under your command. |You may expend ''Commander'' to award fleeting status to up to three characters, awarding each individual either ''[[#courageous|Courageous]]'' or ''[[#loyal|Loyal]]''. |- |<span id="committed">Committed</span> |Innate |Anarch |While you possess ''Committed'', you are considered a member of the [[Anarch Movement]]. |None |- |<span id="confirmed">Confirmed</span> | Abiding | |While you possess ''Confirmed'', you may approach any officer of the sect without a formal introduction, without social penalty |You can expend ''Confirmed'' to order a non-supernatural mortal (including ghouls, revenants and the like) who is beholden to your sect to obey your instructions, unless they directly contradict with prior orders from the mortal’s master (domitor, etc.). If the target refuses, you have the authority to kill the mortal (or have her killed) without reprisal, as part of the Camarilla’s rules of social conduct. ''Confirmed'' cannot be expended in combat. |- |<span id="connected">Connected</span> |Fleeting |Anarch |While you possess ''Connected'', you can call upon one of the following backgrounds once per game without expending that background: Allies, Contacts, Herd, or Resources |If you expend ''Connected'', you can add 2 levels to an influence you possess, for the purpose of a single use of that influence. |- |<span id="consecrated">Consecrated</span> |Fleeting |Sabbat |While you possess ''Consecrated'', you automatically win the static challenge to awaken during the day. You must still pay all other costs of awakening. |You can expend ''Consecrated'' when another character would gain Beast traits for an action that someone on your ''Path of Enlightenment'' would not gain Beast traits for performing. The other character gains no Beast traits for performing this action. |- |<span id="courteous">Courteous</span> |Fleeting | | While you possess ''Courteous'', you cannot be targeted by another character’s use of the Subterfuge skill to redirect blame for the use of a supernatural power. |You can expend ''Courteous'' to overcome any political gaffe or etiquette-related error you have made in the last five minutes. The error did occur, but those who would be offended by it must accept your apology and cannot hold the error against you. |- |<span id="courageous">Courageous</span> |Fleeting | |While you possess ''Courageous'', you can use a combat maneuver once per game without spending Willpower. You can only use this passive ability when following the directives of someone who possesses the ''[[#authority|Authority]]'' or ''[[#commander|Commander]]'' abiding status. |So long as you are not in the process of violating the laws of your sect, you may expend ''Courageous'' to allow one character (yourself or another individual) to use a combat maneuver without spending Willpower. |- |<span id="defender">Defender</span> |Fleeting | |While you possess ''Defender'', you may carry weapons to any gathering, including restricted locations. Vampiric authorities must allow you to go armed. (Note that mortal authorities, and individuals not of your sect, are under no such agreement.) |You may expend Defender when you perform an action that would cause you to gain Beast traits to reduce the number of Beast traits gained by 1. You cannot use more than one Defender status on a single sin. |- |<span id="devout">Devout</span> |Fleeting |Sabbat |For each ''Devout'' status you possess, once per game you can expend a Blood point and spend five minutes praying, meditating, or studying the doctrine of Caine. When you do, you heal a point of aggravated damage. |You can expend ''Devout'' to allow yourself or another vampire to retest when attempting to perform a ritus in danger of failure. Multiple ''Devout'' retests can be used during a single ritus challenge, through repeated expenditures of this status. |- |<span id="earnest">Earnest</span> |Abiding |Independent Alliance | While you possess ''Earnest'', you may issue orders in combat to any IA member currently within your territory and expect to have those orders obeyed. Those who disobey your direct order in combat automatically gain the negative status ''[[#aberrant|Aberrant]]''. |You can expend this status trait to give another Sect member the fleeting status ''[[#hood|Hood]]'' or ''[[#adept|Adept]]'', to give (but not remove) the negative status ''[[#aberrant|Aberrant]]'', or to order the punishment of a member according to the law of your domain. Those individuals who do not accept punishment in this manner receive the negative status ''[[#disgraced|Disgraced]]'' and the negative status ''Aberrant''. |- |<span id="enforcer">Enforcer</span> |Abiding | |While you possess ''Enforcer'', you may carry weapons to any gathering, including restricted locations. Vampiric authorities must allow you to go armed. (Note that mortal authorities, and individuals not of your sect, are under no such agreement.) You may also deputize up to two other members of your sect, granting them the fleeting status ''[[#defender|Defender]]'' for a single night. | You can expend ''Enforcer'' to issue the negative status ''[[#warned|Warned]]'' to an individual whom you legitimately believe has broken the law of your sect or local domain. |- |<span id="entrusted">Entrusted</span> |Abiding | |While you possess ''Entrusted'', you are immune to passive uses of the ''[[#authority|Authority]]'' and ''[[#commander|Commander]]'' statuses as well as a Call To Arms issued by someone with ''[[#mandate|Mandate]]'', while you are in the performance of your duties. In addition, you may leave Caliburn Island at will, without expending any downtimes or risking being caught. | By expending this status, you may grant the Fleeting Status ''[[#sanctioned|Sanctioned]]'' to allow another person to leave Caliburn Island, without expending any downtimes or risking being caught. You may also expend this status to issue one command, related to the direct security of Caliburn Island, to someone on Caliburn Island as if you had the status ''[[#commander|Commander]]'' and they were under your status jurisdiction (The normal limitations of ''Commander'' apply.) |- |<span id="established">Established</span> |Abiding | |While you possess ''Established'', an individual who openly insults, threatens, or attacks you automatically receives the negative status ''[[#warned|Warned]]''. Offenses made entirely in private, or which are subtle enough to be obscured, do not trigger this passive effect. Characters that currently possess the ''[[#authority|Authority]]'', ''[[#commander|Commander]]'', or ''[[#triumphant|Triumphant]]'' status traits are immune to this passive effect. |You can expend ''Established'' to award an individual the fleeting status ''[[#favored|Favored]]''. |- |<span id="favored">Favored</span> |Fleeting | |While you possess ''Favored'', you are known to have the active support of a patron. An individual who openly attacks you automatically receives the negative status ''[[#warned|Warned]]''. Characters who currently possess the ''[[#authority|Authority]]'', ''[[#commander|Commander]]'', or ''[[#triumphant|Triumphant]]'' status traits are immune to this passive effect. |If you expend ''Favored'' when someone awards you negative status, that negative status is negated before it is applied. The same character cannot attempt to award you negative status for the rest of the evening. |- |<span id="gallant">Gallant</span> |Fleeting |Camarilla |None |You can expend ''Gallant'' to overcome any political or etiquette-related error you have made in the last five minutes. The error did occur, but those who would be offended by it must accept your apology, and may not hold the error against you. |- |<span id="glorious">Glorious</span> |Abiding |Sabbat |While you possess ''Glorious'', you can award an individual the fleeting status traits ''[[#consecrated|Consecrated]]'' or ''[[#devout|Devout]]'', without expending the ''Glorious'' status. Further, you can issue orders to any member of your sect who does not possess the status ''[[#authority|Authority]]'' or ''[[#sacrosanct|Sacrosanct]]'' and expect to have those orders obeyed. Those who defy you or disobey a direct order have all fleeting status traits they possess expended without effect. Fleeting traits lost in this manner are lost temporarily and return after two games or one month. Your target cannot gain any further fleeting status while under this effect. |You can expend the status ''Glorious'' to order someone to perform a ''Rite of Contrition''. You may expend the status ''Glorious'' to assign an individual either the ''[[#cowardly|Cowardly]]'' or ''[[#warned|Warned]]'' negative status. |- |<span id="guardian">Guardian</span> |Abiding |Camarilla |While you possess ''Guardian'', you may award the negative status ''[[#warned|Warned]]'' to anyone who behaves inappropriately within your jurisdiction or does not respect the authority of your proclamations. |You may expend the status trait ''Guardian'' to award someone the negative status ''[[#disgraced|Disgraced]]''. Keepers of Elysium may thus punish defilers of Elysium, calling them “Profane,” while Harpies may punish someone who has been proven to have broken a legitimate boon, calling them “Boonbreaker.” |- |<span id="hallowed">Hallowed</span> |Abiding |Independent Alliance |While you possess Hallowed status, you are immune to the powers of, and may contradict orders given by, any individual who does not have Hallowed status. Further, those with Hallowed status can award an individual the fleeting status ''[[#favored|Favored]]'', ''[[#triumphant|Triumphant]]'', or ''[[#tenacious|Tenacious]]'' without expending Hallowed. |Expend the status trait Hallowed to give your target the negative status ''[[#disgraced|Disgraced]]'' or to initiate a hunt against your target that is global in scope and gives the hunted the negative status trait of ''[[#forsaken|Forsaken]]''. Further, the possessor of Hallowed may also expend this status to issue a doctrinal Ordinance altering the practices of the Sect. The power to issue an Ordinance is further defined by the position that provides Hallowed status. |- |<span id="honorable">Honorable</span> |Fleeting | | While you possess ''Honorable'', individuals who wish to openly accuse you of lying must expend one positive status (of any kind) in order to make the accusation. Even if you possess more than one Honorable trait, only one status must be expended to overcome this passive effect. |You can expend Honorable during a scene in which you would otherwise be politically forced to leave. You are allowed to join the scene or remain present. When you expend Honorable in this manner, you are immune to the spend bonus of the abiding status ''[[#prominent|Prominent]]'' for the rest of the scene. |- |<span id="hood">Hood</span> |Fleeting |Independent Alliance |While you possess ''Hood'', your Intimidate skill affects Stock NPCs with a rating of up to 3, rather than 2. |You can expend ''Hood'' to sneak a one-handed weapon past detection (even supernatural or technological means). |- |<span id="hardcore">Hardcore</span> |Fleeting |Anarch |While you possess ''Hardcore'', you gain a +1 bonus to your test pool when comparing to see if you have achieved an exceptional success. This bonus is not cumulative, even if you possess more than one Hardcore status trait |You can expend ''Hardcore'' to perform a combat maneuver, rather than expending a Willpower. You cannot apply both a combat maneuver purchased with Willpower and one purchased with Hardcore to the same action. This bonus is not cumulative, even if you possess more than one status trait of Hardcore. |- |<span id="infamous">Infamous</span> |Abiding |Sabbat |While you possess ''Infamous'', an individual who openly insults, threatens, or attacks you automatically receives the negative status ''[[#warned|Warned]]''. Offenses made entirely in private, or which are subtle enough to be obscured, do not trigger this passive effect. Characters who currently possess the ''[[#sacrosanct|Sacrosanct]]'' or ''[[#triumphant|Triumphant]]'' status traits are immune to this passive effect. You can award the fleeting status ''[[#favored|Favored]]'' without expending this status. |You can expend ''Infamous'' to award an individual the fleeting status ''[[#consecrated|Consecrated]]'' or ''[[#anointed|Anointed]]'', or the negative status ''[[#ignorant|Ignorant]]''. |- |<span id="initiated">Initiated</span> |Innate |Sabbat |While you possess ''Initiated'', you are considered a member of the [[Sabbat]]. |None |- |<span id="loyal">Loyal</span> |Fleeting | |If you receive the ''[[#warned|Warned]]'' status while you possess Loyal, the status of Loyal is stripped without expenditure rather than applying the status ''[[#warned|Warned]]''. |You may expend Loyal to acquire any one piece of equipment or general information (such as the known location of another character) on short notice. This assistance comes from NPC minions of your sect within five minutes of this expenditure. You cannot use ''Loyal'' to gain secret or protected information, or unique equipment, but you can use it to acquire anything that a group of ghouls or low-level vampires can acquire with relative ease. |- |<span id="loyalist">Loyalist</span> |Abiding |Sabbat |You are immune to the passive and spent effects of the status ''[[#glorious|Glorious]]''. |None |- |<span id="mandate">Mandate</span> |Abiding |Anarch |While you possess ''Mandate'', you can command the exile of another Anarch, forcing her to leave your territory. So long as you hold this status, that individual may not enter your territory (or a specific location within that territory, as you choose) until you relent and allow the incursion. If the exiled character enters that location, she immediately gains the negative status ''[[#loser|Loser]]''. You may also award the fleeting status [[#Sympathetic|Sympathetic]] without expending this status. |You can expend this status trait to give another Anarch the fleeting status ''[[#connected|Connected]]'' or ''[[#preacher|Preacher]]''; to give or remove the negative status ''[[#loser|Loser]]'', ''[[#marked|Marked]]'', or ''[[#warned|Warned]]''; or to give (but not remove) the negative status ''[[#cherry|Cherry]]''. You can also expend ''Mandate'' to issue a Call to Arms against a specific individual or group. |- |<span id="moniker">Moniker</span> |Abiding |Anarch |You receive a +1 bonus to your defensive test pools versus uses of Intimidation and Leadership, including supernatural power pools based on those skills. While you are within 10 steps of another vampire who possesses the ''Moniker'' merit (and status) for your gang, you gain an additional +1. This benefit is cumulative to a maximum of 5. |This status has no spend bonus and cannot be expended. |- |<span id="noble">Noble</span> |Abiding | |While you possess ''Noble'' status, you may award any individual the fleeting status ''[[#acclaimed|Acclaimed]]'' or ''[[#loyal|Loyal]]'' without expending this status. An individual can only hold a single status from your Noble status at a time, but may benefit from repeated uses of ''Noble'' so long as they originate from separate sources. |Expend ''Noble'' to award an individual who has caused significant offense the negative status ''[[#vulgar|Vulgar]]''. |- |<span id="ordained">Ordained</span> |Abiding |Sabbat |While you possess ''Ordained'', you can perform the ''Ignoblis Ritae'' without expenditure. While you possess ''Ordained'', you can award the fleeting status ''[[#devout|Devout]]'' without expending the ''Ordained'' status. An individual can only hold a single status from your use of ''Ordained'' at a time, but can benefit from repeated uses of ''Ordained'' so long as they originate from separate sources. |Expend ''Ordained'' to initiate and perform all ''Auctoritas Ritae'' of the sect, except for the ''Blood Bath'', the ''Blood Feast'', and the ''Wild Hunt'' ritae. You can also expend ''Ordained'' to grant a target ''[[#anointed|Anointed]]'' or ''[[#battle-scarred|Battle-scarred]]'', to award the negative status ''[[#ignorant|Ignorant]]'' to anyone who behaves inappropriately within your jurisdiction, or to order someone to perform a ''Rite of Contrition''. |- |<span id="preacher">Preacher</span> |Fleeting |Anarch |While you possess ''Preacher'', your words cannot break the Masquerade. If a common mortal overhears you talking, she will assume you are speaking in code or that she simply misunderstood what you said. This effect will not help you cover for such verbal breaches if the mortal already knows about vampires. |If you expend ''Preacher'' while inspiring another individual about the Anarch cause, that character resists the effects of any currently active emotion-based power, or any form of blood bond, for the next five minutes. |- |<span id="primus">Primus Inter Pares</span> |Innate |Camarilla |While you possess ''Primus Inter Pares'', your ''[[#authority|Authority]]'' status “outranks” other possessors of ''Authority''. Passive and expended status effects that cannot target someone with ''[[#ascendant|Ascendant]]'' also cannot target you, and uses of ''Authority'' cannot undo your uses of status. |''Primus Inter Pares'' may be spent to expend another character’s ''[[#authority|Authority]]'', ''[[#established|Established]]'', or ''[[#privileged|Privileged]]'' status without effect, or to undo any previous use of those status traits within your domain. |- |<span id="praised">Praised</span> |Fleeting | |None |You can expend ''Praised'' to claim a small favor (the level of assistance required from a trivial boon) from any other Accepted member of your sect. You cannot use this to gain a boon from a character who is already in your debt. |- |<span id="predominant">Predominant</span> |Abiding |Independent Alliance |While you possess ''Predominant'', you may award any individual the fleeting positive status ''[[#honorable|Honorable]]'' or ''[[#courteous|Courteous]]'' without expending this status. An individual can only hold a single status from your ''Predominant'' at a time but can benefit from repeated uses of ''Predominant'' so long as they originate from separate sources. |You can expend ''Predominant'' to award an individual the fleeting positive status ''[[#favored|Favored]]'' or the negative status ''[[#vulgar|Vulgar]]''. |- |<span id="privileged">Privileged</span> |Abiding | Camarilla |While you possess ''Privileged'', you cannot be openly or effectively accused of lying unless the accuser possesses the status traits ''Privileged'', ''[[#commander|Commander]]'', ''[[#triumphant|Triumphant]]'', or ''[[#authority|Authority]]''. This does not mean other characters must believe what you say, only that they cannot publicly challenge its veracity. |You may expend Privileged status to give someone the ''[[#vulgar|Vulgar]]'' negative status trait. |- |<span id="prominent">Prominent</span> |Abiding | | While you possess ''Prominent'', you may award any individual the fleeting status ''[[#honorable|Honorable]]'' or ''[[#courteous|Courteous]]'' without expending this status. An individual can only hold a single status from your Prominent at a time, but can benefit from repeated uses of ''Prominent'' so long as they originate from separate sources. |If you expend ''Prominent'', an individual you target must physically leave a scene (small area or single room) for the next 10 minutes, effectively exiling them from a social situation. If they do not do so, they gain the negative status ''[[#disgraced|Disgraced]]''. ''Prominent'' cannot be expended in combat. |- |<span id="purified">Purified</span> |Innate |Sabbat |While you possess ''Purified'', you can name someone who falls under the definition of ''heresy'' as a heretic, giving her the ''[[#disgraced|Disgraced]]'' status. |You can expend the ''Purified'' status to remove the stigma of heretic from an individual who has been proven innocent of ''heresy'' and give her an ''ad cautelum''. The ''ad cautelum'' lasts for six games or three months, whichever is longer. |- |<span id="resolute">Resolute</span> |Innate |Sabbat |While you possess ''Resolute'', you have a +3 wild card bonus to resist fear frenzy. |You can expend ''Resolute'' to gain a free Willpower retest when challenging to avoid any effect that would force you to leave combat. Only one ''Resolute'' can be spent to retest against an individual per combat scenario. |- |<span id="reverent">Reverent</span> |Fleeting |Independent Alliance |While you possess ''Reverent'' you may extend the passive bonus of any one status you currently possess (which is not expended) to one individual per night. This bonus lasts for one hour, so long as they remain within 10 feet of you. |You can expend ''Reverent'' when another character would gain Beast traits for an action that someone on your Path of Enlightenment would not gain Beast traits for performing. The other character gains no Beast traits for performing this action. Alternatively, you may expend ''Reverent'' to request that an officer of the Sect share her views or offer advice, publically or privately (as you wish), about a subject that is pertinent to the domain. This may be used to further political agendas or for personal gain. |- |<span id="sacrosanct">Sacrosanct</span> |Abiding |Sabbat |While you possess ''Sacrosanct'', you are immune to the powers of, and may contradict orders given by, any individual who does not also have the ''Sacrosanct'' status. You can, without expenditure, initiate any ''Ignoblis Ritae'', and all ''Auctoritas Ritae'' except the ''Blood Feast'' and the ''Wild Hunt''. Lastly, you can award an individual the fleeting status ''[[#favored|Favored]]'' or ''[[#resolute|Resolute]]'' without expending ''Sacrosanct''. |Expend ''Sacrosanct'' to order someone to undergo a ''Rite of Contrition'', to perform the ''Blood Feast'', or to initiate the ritus of the ''Wild Hunt'' against a target. ''Sacrosanct'' can also be spent to issue letters patent, altering the practices of the sect within your jurisdiction. The power to issue letters patent is further defined by each position that provides ''Sacrosanct''. |- |<span id="sanctioned">Sanctioned</span> |Fleeting | |None |When granted, this status allows a specifically defined breach of one sect law. You can expend ''Sanctioned'' to break that law without incurring punishment. This action is a exception to the specific law, allowed by an ''[[#authority|Authority]]'' of a domain. |- |<span id="scholar">Scholar</span> |Fleeting |Sabbat |While you possess ''Scholar'', you gain 1 less Beast trait for any violation of your path, to a minimum of 0. The ''Scholar'' status trait lasts for four games or two months, whichever is longer. |None |- |<span id="sovereign">Sovereign</span> |Abiding | Camarilla | While you possess ''Sovereign status'', you control the praxis of a domain. You may award an individual the fleeting status ''[[#courteous|Courteous]]'', ''[[#enforcer|Enforcer]]'', or ''[[#loyal|Loyal]]'' without expending this status. An individual can only hold a single status from your use of ''Sovereign'' at a time, but may benefit from repeated uses of Sovereign so long as they originate from separate sources. Further, you cannot be openly contradicted within the domain where you hold praxis, unless the individual possesses either the status trait ''[[#privileged|Privileged]]'' or the status trait ''[[#authority|Authority]]''. |Expend the status trait ''Sovereign'' to give your target the fleeting status ''[[#sanctioned|Sanctioned]]'' or to initiate a blood hunt against your target. If you are blood hunted, you are considered to have the negative status ''[[#forsaken|Forsaken]]'' while in that Prince’s city. This has no effect if you travel to a city where you are not blood hunted. If the wielder of this status dies or is removed from praxis, your blood hunt is also removed. |- |<span id="sympathetic">Sympathetic</span> |Fleeting |Anarch |While you possess ''Sympathetic'', you are considered to be a prospective member of the [[Anarch Movement]], but are yet to prove yourself as ''[[#committed|Committed]]'' to the cause. You do not hold the rights of a full member, but can expect a minimum amount of protection from the sect if you are attacked. You cannot vote or speak at sect meetings unless your opinion is specifically asked of you. While you possess ''Sympathetic'', you are expected to follow all reasonable commands from ''[[#committed|Committed]]'' members of the movement. If you refuse a reasonable demand your status may be revoked by a sect officer. Holders of this status are expected to perform actions that prove themselves as ''[[#committed|Committed]]'' to the movement. Neonates may be given this status and a ''Committed'' sponsor chosen to show them the ways of kindred society. This status expires if you gain an innate status from any sect. This status also expires after 30 days or 2 game sessions, whichever is longer. |None |- |<span id="tenacious">Tenacious</span> |Fleeting |Independent Alliance |While you possess ''Tenacious'', you have a +3 wild card bonus to resist fear frenzy. |You can expend ''Tenacious'' to gain a free Willpower retest when challenging to avoid any effect that would force you to leave combat. Only one Tenacious can be spent to retest against an individual per combat scenario. |- |<span id="thug">Thug</span> | Fleeting |Anarch |While you possess ''Thug'', your Intimidate skill affects Stock NPCs with a rating of up to 3, rather than 2. |You can expend ''Thug'' to sneak a one�handed weapon past detection (even supernatural or technological means). |- |<span id="triumphant">Triumphant</span> |Fleeting | |While you possess ''Triumphant'', you are granted special privileges at important gatherings of your sect: the best seating, advance notice of important attendees, and other advantages. You are granted the right to feed in any domain controlled by your sect. The number of downtime actions required for you to feed is reduced by 1, to a minimum of 0. |You can expend ''Triumphant'' to ignore the censure of all negative status possessed by you or another character for one hour. You gain this benefit even if you have negative status that would otherwise prevent you from using status traits. |- |<span id="venerated">Venerated</span> |Abiding |Independent Alliance |While you possess ''Venerated'', you cannot be openly or effectively accused of lying unless the accuser possesses the status traits ''Venerated'', ''[[#commander|Commander]]'', ''[[#triumphant|Triumphant]]'', or ''[[#authority|Authority]]''. This does not mean other characters must believe what you say, only that they cannot publicly challenge its veracity. |You may expend Venerated status to give someone the ''[[#ribald|Ribald]]'' negative status trait. |- |<span id="veteran">Veteran</span> | Fleeting |Anarch |While you possess ''Veteran'', Stock NPCs who are following your character’s instruction gain an additional simple action per turn. Stock NPCs can gain benefit from only one Veteran status per turn. |You can expend ''Veteran'' to receive an additional downtime action between game sessions. |- |<span id="victorious">Victorious</span> | Fleeting | |On the night you gain the ''Victorious'' status trait, other characters capable of giving positive status can give you such status without expenditure. |You can expend ''Victorious'' when you expend any other status to immediately regain the spent trait. Alternately, you can expend the ''Victorious'' status to remove ''[[#warned|Warned]]'' from yourself or another character within the same jurisdiction where you gained the ''Victorious'' trait. |- |<span id="warrant">Warrant</span> | Abiding |Anarch |While you possess ''Warrant'', you may issue orders in combat to any Anarch currently within your territory (including the Baron) and expect to have those orders obeyed. Those Anarchs who disobey your direct order in combat automatically gain the negative status ''[[#loser|Loser]]''. |You can expend this status trait to give another Anarch the fleeting status ''[[#thug|Thug]]'' or ''[[#veteran|Veteran]]'', to give (but not remove) the negative status ''[[#cherry|Cherry]]'', or to order the punishment of an Anarch according to the law of your territory. Those individuals who do not accept punishment in this manner receive the negative status ''[[#disgraced|Disgraced]]'' and the negative status ''[[#loser|Loser]]''. |}
Summary:
Please note that all contributions to Dark Skylines Wiki may be edited, altered, or removed by other contributors.
Original content you contribute to the Dark Skylines Wiki is submitted as Creative Commons work (or other applicable licenses—see
Larp:Copyrights
for details). If you have any questions, please contact an admin.
Cancel
Editing help
(opens in new window)
Navigation
Navigation
Recent changes
Random page
Index
Characters
Character List
Notable Characters
Officers of Caliburn
Lore
Caliburn Island
Boston
The Warden
House Morningstar
Our LARP
Code of Conduct
The Narrator Team
Venue Style Sheet
House Rules
Reference Sheets
Graduation System
Equipment
Stock Locations
Status Rules
Wiki tools
Wiki tools
Special pages
Page tools
Page tools
User page tools
More
What links here
Related changes
Page information
Page logs