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=== Level 3 === ==== • Counterfeit ==== : '''Ingredients:''' Kindred Vitae, Mandrake Root (2 dots of Resources) : '''Effect:''' :: You may bottle a first level discipline power from the blood of the kindred you source the vitae from. They must know the power you wish to bottle. A drinker of this potion must follow all the power’s requirements to use it. All effects immediately end when the potion wears off. : '''Duration:''' 3 turns, or 30 minutes ==== • Defractionate ==== : '''Ingredients:''' A number of Blood Bags, Breath Mints (1 dots of Resources) : '''Effect:''' :: This recipe converts a number of Old Blood Bags into an equivalent number of New Blood Bags, and does not follow the standard requirements of brewing a potion, nor grants additional new bags. This can only be used on :: You can make a blood bag feel like fresh blood from a living body. This blood bag acts as if feeding 1 Blood Point from a mortal, and you can choose to change its flavor to match Ventrue feeding requirements. :: You may convert up to your Dots in Thin-blood Alchemy in a single downtime action. With this recipe. : '''Duration:''' 1 Night. ==== • Profane Hieros Gamos ==== : '''Ingredients:''' Psychoactive Drugs, Blood of Mortal’s Features (2 dots of Resources) : '''Effect:''' :: You can change the gender, skin color, hair, eyes, and other parts of the drinker’s appearance. The features to adopt must be present in the blood of the mortal used in the ingredients and match mortal physiology. The drinker must fail a test of ''Mental + Willpower'' vs your ''Mental + Thin-Blood Alchemy'' for the effect to work. This potion has no effect on Nosferatu. Note: The drinker may choose to relent to the test. : '''Duration:''' One Night, Permanent if Drinker Spends 1 Willpower. ==== • Ashe ==== : '''Ingredients:''' Kindred Ashes, Aluminum Filings, Superheated (4 dots of Resources) '''Note''': If this potion is brewed with Ghoulic Brewing, Herdic Brewing or Alchemical Body. The process is slightly different. By Ghoulic Brewing it takes 1 month to brew before getting any results and only gaining your Dots in Thin Blood Alchemy amount of potions at the end before the ghoul is auto taped out of the potion and can’t make any more By Herdic Brewing adds the risk of making it so a Herd can die on a 2 or a 1 By Alchemical Body you are treated as blood bonded to the potion before ever using it effects : : '''Effect:''' :: On consumption of this potion, a kindred temporarily increases their Generation Background by one dot. If consumed by the Thin-Blooded, they become a Neonate for the duration of this potion. Drinking the potion is equivalent to a Downtime Action of feeding. :: Each time this potion is consumed, it inflicts a Blood Bond on the drinker and they gain a Beast Trait as their beast fights back against the unnatural nature of the Ashe potion. Each time they attempt to feed, they must spend Willpower equivalent to the level of bond to drink blood rather than more of this potion. They follow the Blood Bond rules as if the Ashe potion is their regent, unable to speak poorly about Ashe, etc. :: The Thin-Blooded gains the in-clan Disciplines of their Sire, and the standard full creation points, gaining the additional 2 points of creation points for these disciplines. They may expend XP to level these disciplines as a normal Neonate would, knowing they lose access to them when the potion effects end and the XP is refunded. :: Ancillae and older do not receive a generation boost from this potion. The generation boost does not stack, only granting a single dot at a time. : '''Duration:''' One Full Game Session, Socials Ignored ==== • On-Demand Sunburn ==== : '''Ingredients:''' Gold Shavings, Mercury, Chlorine, Potion Left for Day in Sunlight (4 dots of Resources) : '''Effect:''' :: The drinker infuses their body with the power of the collected sunlight, being able to expend it when they wish during the duration of this potion. When used, they inflict one Unsoakable Aggravated Sunlight Damage on a target they are touching. They also take the same damage in turn. :: Portable Shade can be used to mitigate the effects of this power. If not used the same evening the potion is consumed, it automatically triggers on sunrise harming the drinker as above. This is an exception to the rule normally limiting a user to the effects of a single potion. : '''Duration:''' 1 Night. ==== • Fang-Stinger ==== : '''Ingredients:''' Foxglove, Absinthe, Laundry Detergent (3 dots of Resources) : '''Effect:''' :: When injected into or ingested by a mortal, their blood carries Dagon’s Call. If a kindred then feeds on the mortal, they must test ''Mental + Willpower'' vs alchemists ''Mental + Thin-Blood Alchemy''. If they don’t succeed, they become inflicted by the standard application of Dagon’s Call. :: This effect remains dormant in their vitae for the remainder of the night until they spend a Blood Point. Doing so causes the standard effects of ''Quietus: Dagon’s Call'' for 5 turns. :: The alchemist cannot make use of ''Quietus: Dagon’s Call''’s Focus or Exceptional enhancements. : '''Duration:''' 1 Night. ==== • Freezer Fluid ==== : '''Ingredients:''' Coneflower, Possum Scent Glands, Lidocaine (3 dots of Resources) : '''Effect:''' :: When in a spiked drink, a kindred can make a ''Mental + Willpower'' vs ''Mental + Thin-Blood Alchemy'' static test against the creator of this potion to notice it in the drink. :: If consumed or injected by a kindred, this makes the kindred’s limbs freeze up, causing them to become slow and lethargic. They inherently know they have been affected by some sort of power. An afflicted kindred suffers a -5 to all physical pools, and loses access to their highest Celerity round if applicable for the duration. :: An affected kindred may spend 2 Willpower to power through and overcome the effects of this single application of this poison. : '''Duration:''' remainder of the night
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