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=== Level 5 === ==== • Counterfeit ==== :: You may bottle a third level discipline power using Counterfeit so long as you have purchased the Counterfeit recipe by spending 5 blood points. ==== • Awaken the Sleeper ==== : '''Ingredients:''' Adrenaline, Ammonia Inhalants, Caffeine, Melatonin (3 Resources) : '''Effect:''' :: This potion must be mixed with human blood, and fed to a vampire in torpor. The alchemist makes a test of ''Mental + Thin Blood Alchemy'' vs ''Mental + Generation Dots'' of the torpored kindred. If successful, and the alchemist's pool is higher, it will awaken the kindred from torpor, but they may still need to test for hunger frenzy. : '''Duration:''' 1 Round. ==== • Letting the Blood ==== : '''Ingredients:''' Cayenne Pepper, Ginkgo Biloba, Evening Primrose (2 dots of Resources) : '''Effect:''' :: When this potion is injected or ingested by a kindred, they make a test of ''Mental + Willpower'' vs alchemists ''Mental + Thin-Blood Alchemy'', with choice to relent. If unsuccessful they lose one dot in Generation Background as their blood thins for the duration of this potion. :: For all purposes, they are considered of lesser generation during the duration of this potion. If they would lose access to Elder Powers, those powers remain but are locked away. If generation is changed sufficiently to a level that would allow the afflicted to purchase Techniques, they may do so with XP. Those techniques will be lost when the potion duration ends and the XP refunded. :: This potion cannot reduce dots of generation below 1. :: This effect does not stack, and a kindred may only have one application of this potion active at a time. : '''Duration:''' Until Next Downtime ==== • Fetish Bottle ==== : '''Ingredients:''' Ritual Ingredients, Blood of a Sorcerer with this Ritual (??? Downtimes) : '''Effect:''' :: An alchemist mixes all the ingredients of a ritual with the adequate amount of their vitae and the vitae of a sorcerer who knows this ritual, typically 5 dots of blood from each. If the ritual requires a set amount of time spent to cast the ritual, this amount of time is instead spent brewing this potion. Any markings or seals needed are marked on the container of the Potion. :: After the potion is brewed, the alchemist makes a test of ''Mental + Thin-Blood Alchemy'' vs the sorcerer’s ritual pool. If the test is successful, the ritual is bottled and can be activated immediately as if previously prepared when poured out. :: This recipe may only bottle Thaumaturgy and Necromancy rituals, if they would make sense to work in this capacity. : '''Duration:''' 2 Turns. ==== • Chemically-Induced Flashback ==== : '''Ingredients:''' Ashe potion of Known Kindred, and at least 1 personal object of that Kindred. May take downtimes to find a personal item from the known kindred. : '''Effect:''' :: This recipe converts a single Ashe potion into a Chemically-Induced Flashback, and does not follow the standard requirements of brewing a potion. It is simply an enhancement upon an existing potion where an alchemist melts down a personal object of the known kindred the ashes were sourced from for the potion and combines them, destroying the personal object. :: On consumption of this potion, a kindred experiences the effects of a standard Ashe potion, and the additional effects listed below. :: When consumed, a kindred must make a static test of Mental + Thin-Blood Alchemy or Mental + Willpower against the known kindred’s Mental + Dots in Generation. On a failure, this potion acts as a standard Ashe potion to the drinker with the gaining of an additional Beast Trait. On a success, the drinker may ask a single question they are seeking the answer to from the known kindred’s past. :: After asking the question, the drinker will enter into a trance-like state as they experience a flashback as narrated by the storyteller of a memory from the known kindred that best answers the asked question. If the question is not applicable to the known kindred, the memory narrated is up to the storyteller’s choice. The flashback is as accurate as possible to the Storyteller’s knowledge, but may be slightly augmented by the actions taken of the drinker as they navigate the flashback in the shoes of the known kindred. They may make tests and use the known kindred’s powers as if they were them during the flashback, including the expenditure of Willpower and Frenzy checks. :: The flashback lasts for an hour at most, and may end early if the drinker becomes distracted or takes damage, making it impossible to utilize during combat. If attacked, the drinker is immediately snapped out of the flashback. :: After experiencing a flashback, the drinker must make a static test of Mental + Willpower vs a Difficulty Rating as determined by the Storyteller based on how disturbing, violent, heretical, or otherwise contradictory to the drinker's morality path the flashback was. On a failure, the drinker gains a Derangement that is thematically relevant of the known kindred for the remainder of the night. :: After exiting a flashback, the drinker must immediately make a degeneration test if applicable. If the drinker entered Frenzy during the flashback, they must immediately retest for Frenzy after exiting. : '''Duration:''' 1 Hour. ==== • Aura of Fire ==== : '''Ingredients:''' On-Demand Sunburn, Gunpowder, Gasoline (3 Resources) : '''Effect:''' :: When you drink this potion you must make a frenzy roll. :: For the duration of this potion the drinker’s aura becomes infused with the aspect of fire, becoming painful to look at. Anyone who attempts to use a mental power against the drinker immediately takes two Unsoakable Aggravated Damage if they fail the test of the power. :: Additionally, anyone who touches the drinker during the duration of this potion takes one Unsoakable Aggravated Damage as if hit by sunlight and must test for Fear Frenzy if applicable. Any Brawl based attacks against the drinker also trigger this if successful. : '''Duration:''' 3 Turns.
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