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Aldwin Forgewright
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=== '''Modern Nights''' === When Aldwin awoke, he was dazed and surrounded by the smell of vitae. He found himself in a room full of torpored Kindred, with the one who was supposed to awaken him lying on the ground with a glass of blood beside him. Confused, Aldwin noticed a rough inscription of a weirdly written anke in red paint on the wall. Signs of a struggle were everywhere. As he ventured upstairs, he discovered a world vastly different from the one he knew—crude steam-powered machinery, harnessed electricity, wonders beyond his comprehension. Aldwin spent the next seven years studying this new world, immersing himself in machinery, factories, and the advancements in medicine. During this time, Aldwin also witnessed the rise of the military dictatorship in Portugal. For two more years, he produced a massive stockpile of gear for the people of Portugal before leaving the country. He found himself in New York in 1911, where he joined the Anarch Movement. Recognizing their values, Aldwin set up a workshop where Anarchs could request and purchase gear. He built strong connections with supply chains to keep up with demand and was seen as neutral by most, although he primarily worked for the Anarchs. Aldwin grew fond of the younger members, teaching them to learn from others' mistakes and to never fight without reason. In return, a young Tremere Anarch taught Aldwin two rituals: one that allowed him to strike truer than ever, and another that enabled him to send encrypted messages. Aldwin saw himself in the younger Anarchs—their fire, their drive, immaculate but unstable. When the Anarchs were stable in New York, Aldwin sought out the Anarch Free States to continue his mission of helping Anarchs free more cities. Among the places he aided was a biker club named "Immortals MC." Although they were Camarilla loyal, Aldwin found solace in repairing their bikes as a way to remain connected to Kindred society, even after they separated from the Camarilla.
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