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=== General Influence Actions: === There are a number of specific actions that you can do. Each one takes only one action, but you only have access to the levels equal to or lesser than your level in the relevant Influence category. If you can justify an activity as appropriate to one of your specializations, you can perform actions of one level higher than your Influence level. Note: There are actions at levels higher than six, which you can achieve by getting boosts from other characters. I haven't added them yet, because I think it's unlikely that anyone will be amassing that much Influence without the involvement of at least one person who owns the book. Someone might add them later. ==== Elite Actions: ==== * '''Level 1: A Friend in Need:''' Use one Elite Influence action to borrow resources (a yacht, a restaurant, fancy clothes, etc.) with a value of up to $1,000 per level of Elite Influence that you have. * '''Level 2: Gossip & Insider Trading:''' Spend one Elite Influence action to learn of any uses of Elite Influence in the last three months that touch your specializations. You learn the effects and the mortal institutions affected, but not the characters performing these actions. * '''Level 3: Bureaucratic Errors:''' Spend one Elite Influence action to manipulate the system to your advantage. Mess with paperwork, obtain a legal weapon, get official or official-looking paperwork. * '''Level 4: Smooth Over:''' Spend one Elite Influence action to make inconvenient or embarrassing problems disappear. Bribe witnesses, squash news stories, etc. * '''Level 5: No Party Crashers:''' For 24 hours per Elite Influence action spent, you control all security access and police response to an area the size of a large manor or small office building and general access within a half mile radius around it. The area is Masquerade safe and completely protected, and anyone using any kind of Influence to interfere with the area must overcome a level 5 Block. * '''Level 6: Everything Has a Price:''' Spend one Elite Influence action to acquire a major favor that might not be legal, such as a jail break, acquiring a large amount of illegal drugs, or planting a false news article. ==== Underworld Actions ==== * '''Level 1: Free Travel:''' Spend one Underworld Influence action to travel anywhere in the city without interference by the criminal element. Law enforcement will also be likely to look the other way. * '''Level 2: Word on the Street:''' Spend one Underworld Influence action to learn of any uses of Underworld Influence in the last three months that touch your specializations. You learn the effects and the mortal institutions affected, but not the characters performing these actions. * '''Level 3: Illegal Favors:''' Spend one Underworld Influence action to acquire a major favor that might not be legal, such as a jail break, acquiring a large amount of illegal drugs, or planting a false news article. * '''Level 4: Airing Dirty Laundry:''' Spend one Underworld Influence to cause a city-wide incident, such as a gang war or protest. You may also shut down area-wide utilities, interfere with emergency services, or assassinate a stock NPC rated 4 or less. * '''Level 5: Lockdown:''' For 24 hours per Underworld Influence action spent, you control all security access and police response to an area the size of a large manor or small office building and general access within a half mile radius around it. The area is Masquerade safe and completely protected, and anyone using any kind of Influence to interfere with the area must overcome a level 5 Block. * '''Level 6: Pulling Strings:''' Spend one Underworld Influence action to manipulate the system to your advantage. Mess with paperwork, obtain a legal weapon, get official or official-looking paperwork.
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