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=== Personality & Interactions === The Architect's personality is one of aloof detachment and cold calculations. KINDRED: They genuinely do not enjoy speaking with other Kindred unless they are also of Clan Tzimisce, though even then if they are part of the main clan they considers them "tainted" and beneath themselves and the Old Clan Elders they serves. They will speak to others only when needed to further their goals and to integrate themself into existing power bases. They is not above killing those Kindred they deem to be in the way of their mission to Caliburn Island and likewise has absolutely no qualms about diablerie, though with the latter they would not openly admit to those who deem it a crime punishable by Final Death. KINE: They have no interest whatsoever in the Kine (mortals) other than as a food source and to serve their basic daily needs. In their eyes the Kine are utterly beneath them, mere ants to be fed upon or crushed. They will perform the bare minimum acts in order to maintain the Masquerade, if only to not anger the local Kindred. They are, however, not stupid and knows that in sufficient numbers the Kine can be genuinely dangerous to the Kindred. GAROU: Clan Tzimisce have long-standing feuds with the werewolves of Eastern Europe, some wars of which The Architect participated in personally, and as such they know well the kind of raw power and ferocity a shape changer can bring to the battlefield. They keep a respectful distance from the tribes of Caliburn, knowing they have neither the numbers or the raw strength to outmatch an entire tribe in a confrontation even in Zulo form. FEY: Finding them and their fantastical "powers" fascinating in a purely scientific sense, The Architect will always attempt to lure and capture those he comes across in order to study them. They wish to fleshcraft Fey flesh and bones in order to gauge the usefulness of such components. MAGES: Similar to their stance on Fey creatures, they are fully aware of the existence of Awakened Mages and wish to speak to some, though being that they are incredibly rare and dangerous.. they are unlikely to encounter any. Being a Tzimisce Elder they place a great regard on those who respect their age, their authority, or their knowledge and act as such. Those who are aware of Tzimisce traditions can genuinely surprise them and earn their respect. Tzimisce have long memories in relation to ancient grudges and The Architect is no different; those who insult or assault their person will not be forgotten, and they have many ways of fulfilling a grudge to their satisfaction long after the other party has forgotten all about it.
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