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== Organization == Web Walkers see themselves as cogs in an ephemeral machine, a working unit struggling together toward a massive goal: the salvation of the world. They watch over buildings, technology, and civilization. Internally, they have recently experienced a shift in culture caused by the rise of the Corporate Wolves. Old traditions of leadership have been left behind; the tribe’s internal structure is now corporate. They are led by a powerful CEO, in concert with a board of directors representing internal houses, camps, and technological specializations. Young Web Walkers, more accustomed to raves and hacking, often struggle against the tribe’s strict hierarchy. Nevertheless, it is enforced. Tribal moots take the form of conventions or raves. Web Walkers will often debut new inventions or new uses of technology at such gatherings, as well as performing rites intended to respect and honor Gaia and the Weaver in equal measure. === Camps === '''Corporate Wolves''' The Corporate Wolves are big-business types, politicians, and major movers-and-shakers. Over the last 20 years, the Corporate Wolves have become the leading camp within the tribe, even absorbing other factions, such as the Wise Guys. Now, a significant number of Web Walkers belong to this camp. They provide leadership and continued pressure toward modernization—within the tribe and without. Embracing transhumanist ideals, they advocate for the integration of cybernetic enhancements to elevate the Garou above their natural limits. Politics, not spirituality, is their forte, and they wield that weapon with cunning and finesse. While they are political animals, Corporate Wolves are just as fierce on the battlefield as they are in the boardroom, where they wield claws, teeth, and guns with as much skill as they wield a pen and contract. '''CyberDogs''' CyberDogs represent the epitome of the Web Walkers’ transhumanist vision. Once a nearly extinct camp within the tribe, the rise of the Concordat of Stars has allowed them to reinvent themselves and become a small but growing force. Comprised of individuals ranging from mercenaries and spies to doctors and medical staff, CyberDogs enhance themselves and others with the powers of the Weaver to become more effective combatants against the Wyrm. Restoring lost limbs with prosthetic cybernetics that equal or exceed the abilities of the original body parts, crafting cyberfetishes for their tribemates, and experimenting with new technology to give the Web Walkers every edge they can are just a few of the roles that CyberDogs fill. Their zealousness occasionally worries the rest of the Web Walkers, but none can deny that they are strengthening the tribe at a critical time. '''Random Interrupts''' The camp of Random Interrupts works to free civilization of Wyrm Taint by ensuring that information, technology, and advancements remain unbound and free. Tech-thieves, internet pirates, downloaders, hackers, and Net Neutrality lawyers, members of this camp are often idealistic and quick to act. Embracing transhumanist principles, they see cybernetic enhancement as a means to achieve greater freedom and innovation. The Interrupts are willing to break the laws of man’s society—and on occasion, Garou society as well—in order to keep information free and to encourage civilization’s advance. Random Interrupts do not tend to function well within the corporate structure of the Web Walkers. They resent dictates and dislike structure, yet they see the need to maintain order within the tribe. This creates a difficult situation, causing considerable internal strife for the Web Walkers. [[Category:Dark Skylines Lore]] [[Category:Garou]] [[Category:Tribes]]
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