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=== Torpor and Staking === A Vampire in Torpor may be cloaked using Cloak the Gathering; a torpid vampire is considered a willing target of this power. The user of the power is still limited by the number of people who may be targeted with Cloak the Gathering. Mental and Social powers which can normally target a Vampire in a damage-induced Torpor (including being staked) are limited to Line-of-Sight. At storyteller discretion, certain powers which are used to track a vampire (such as Illuminate the Trail of Prey) may still target a torpid vampire. Awareness allows you to use powers that affect only yourself while in Torpor. This does not include Obfuscate, which specifically is a mind-affecting power that affects others. A character in damage-induced torpor does not awaken automatically when all damage is healed; they must be fed a point of blood from a vampire of 3 generations lower than the torpid vampire. Damage dealt to a vampire in damage-induced torpor converts an equal amount of non-aggravated damage in the vampire's health boxes into aggravated damage. A vampire whose health boxes are full of aggravated damage after all damage modifiers have been applied instantly meets Final Death. A vampire in Damage-induced Torpor may still be killed by being beheaded over a full round or receiving lethal damage over 3 rounds per the rules on page 288; this house rule is an additional way a vampire may be killed but does not replace those mechanics. In unusual circumstances, such as situations where a target cannot reasonably avoid final death (such as falling into a pot of molten metal, or being beheaded by a guillotine) a character may be subjected to Final Death regardless of other statuses or challenges at storyteller discretion. ==== New Status Effect: Staked ==== A Vampire who has been successfully affected by an appropriate mechanic such as Pierce the heart becomes Staked. Creating a stake requires crafting one or acquiring one in downtimes. A character may attempt to create an improvised stake per the improvised weapon rules, but as an improvised weapon it can only have Staking and no other qualities. It also has the negative trait Unwieldy giving it a -2 wildcard penalty and prevents you from gaining exceptional successes. This stake exists until the end of the scene if staking was not successful. A staked vampire has the same status effects as a vampire in Damage-Induced Torpor (including other Damage-Induced Torpor house rules), with the following exceptions: * They may not awaken from this state while they are still staked, even if they are fed lower-generation blood. * If the stake is removed, they awaken instantly as long as they are not also in Damage-Induced Torpor. * There is no way to "heal" from being staked and there is no power available to player characters which allows a vampire to remove their own stake. A vampire may be both Staked and in Damage-Induced torpor separately. Characters immune to the Pierce the Heart Maneuver and other anti-staking effects (such as those who have had their heart removed via Heart of Darkness) are also effectively immune to the Staked status effect.
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