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=== Powers & Abilities === Being an Elder of Clan Tzimisce and close to 600 years old; The Architect is an astoundingly well-versed practitioner of the clan's signature Discipline of Vicissitude, though full mastery of the Discipline and its height of Azhi Dahaka remains frustratingly out of reach to them. Still, they are a firm adherent on the Path of Metamorphosis and it is a path that some say never truly ends, as such they are confident they will reach Azhi Dahaka in time. It can truly take millennia to reach the state only The Eldest and a scant few Tzimisce Methuselahs have reached. The Architect may transform into the horrifying Zulo War Form when required to defend themselves. This form may not always be the same in appearance each time they transform, though it will always be terrifying and monstrous and a clear Masquerade violation that cannot be easily covered up. As such, it is used sparingly and carefully. One transformation may be a long-limbed demonic monstrosity as elegant as it is dangerous, while the next transformation may be an indistinct flesh concoction of teeth and lashing bone-whips designed to eviscerate its foes like a living blender. Rumours from the Old World suggest The Architect has been taught one or more lines of Koldunic blood magic by one of the more enlightened Methuselahs within the Old Clan, if these rumours are true it would make the Elder a particularly dangerous and unpredictable Kindred indeed. The Architect is a Loremaster and an ancient, having knowledge of many things younger Kindred may wish to know about their immortal forms that they are all too eager to teach, including several subjects normally reserved to the ranks of the Sabbat such as knowledge of the Book of Nod. Though for a being as old as they are, sometimes they truly struggle with understanding the modern world and its interconnectivity through modern pieces of technology; they are liable to forget phones and computers even exist.
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