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== World Mechanics == ===Feats of Physical Prowess=== : The following is a guideline for physical prowess in our setting. In our setting, cybernetics exist that can provide some boosts to mortals above normal human limitation. Therefore, anything above the row marked "10-11" (in italics below) on this table is considered obviously supernatural and possibly a breach of the Masquerade. {| class="wikitable" |+ !Physical Traits !Alternate Gauge !Feats !Lift (lbs/kg) !Run (mph/kph) |- |''16+'' |''Elder Potence/Celerity'' |''Throw a large vehicle'' |''1000/455'' |''40/65'' |- |''14-15'' |''Potence/Celerity 5'' |''Flip over a car'' |''900/410'' |''35/55'' |- |''12-13'' |''Potence/Celerity 4'' |''Throw a motorcycle'' |''800/360'' |''30/48'' |- |10-11 |Potence/Celerity 3 |Break down a metal fire door |650/295 |25/40 |- |8-9 |Potence/Celerity 2 |Break through a deadbolted wooden door |400/180 |16/25 |- |6-7 |Potence/Celerity 1 |Break down a wooden door |250/115 |12/20 |- |4-5 | |Break a wooden chair |100/45 |8/13 |- |3 or less | |Crush a beer can |40/20 |5/8 |} ===The Masquerade=== : If a character uses a masquerade-breaching discipline in view of mortals (such as mortal NPCs or "feeple") requires the player to roll to determine if the Masquerade has been breached. A Narrator should determine the difficulty, based on the number of mortals present, how far away they are, any attempts to cover the breach, etc. Even a perfectly-planned coverup has a possibility of a leak—you never know who was secretly recording with their phone, after all. Narrators have the final say as to what is and is not a Masquerade breach. The only places considered almost always Masquerade safe are: [[The Chateau]], [[Brighton Beach|Live Current]], and [[Isabella's]]. === Breaches of Elysium === : An Elysium that has been breached will only lose its sanctity if an appropriate sect officer does not levy an appropriate punishment upon a perpetrator within 30 days. Note the use of “a perpetrator” and not “the perpetrator”— if Elysium is breached and the person responsible is unknown, then this rule only requires someone to be punished for it. === Distance === : For the purpose of distance, “one step” is equal to one meter (1 unit of distance in VRchat.), or one square on the in-game grid. === Time === : For the purposes of durations of statuses, effects, and deadlines, a "month" consists of two full games and two rounds of downtimes. The game or downtime in which the timer starts is not included unless the timer starts within the first half hour (of game) or the day after game (for downtimes). : The duration of one "Turn" is equal to 6 seconds, not 3. === Leaving the Island === * Characters may attempt to leave the island during downtime. Doing so has a high chance (around 90%) of being caught by a PC or NPC Warden. ("Leaving" the island in this context means both leaving and coming back as a single action.) ** Characters who spend a downtime action to prepare and plan their escape to avoid detection can cut their chance of detection in half. Characters who spend 2 downtimes for this are virtually guaranteed to escape detection. * Characters who are caught may return to the island or resist, which may result in a scene with one or more of the current PC or NPC Wardens. ** Camarilla characters caught leaving the island immediately lose all of their Fleeting status (per the effect of Commander).
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