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=== Armor Qualities === {| class="wikitable" |+Armor Qualities !Quality !Effect !Type !Cost |- |Ballistic |This type of protective gear applies a + 3 bonus to your defensive test pools when resisting ranged attacks. Further, it applies a +1 bonus to your defensive test pools when resisting Brawl, Melee, or thrown attacks. |General |2 |- |Chest Plate | This type of protective gear has a hardened piece of metal over your chest and another over your upper back, effectively shielding your heart from damage. You cannot be targeted by the Pierce the Heart combat maneuver. | General | 2 |- |Concealable | This armor is small and form-fitting, designed to be worn under normal clothing. You must be physically patted down, targeted by supernatural powers, or targeted with an electronic detector in order for the weapon to be revealed. Protective gear with the Concealable quality cannot also have the Full Body quality | General |2 |- |Customized |This piece of equipment is specifically customized to give you a bonus in a specific circumstance, which must be narrower than the overall utility of a single skill. For example, your computer might be customized for hacking, defended against virtual intruders, or optimized for graphic design. When using a piece of customized gear in this specific circumstance, you receive a +2 bonus in that challenge. This bonus does not stack with the bonus granted by the Superior quality, although an item can possess both qualities; your computer could gain a +1 Superior wild card bonus for general usage or instead gain a +2 for being Customized in specific hacking challenges. You cannot benefit from the Customized quality if you do not have the appropriate skill to perform the related task. |General |2 |- | Full Body |This type of protective gear applies a +3 bonus to pool comparisons for the purpose of avoiding exceptional successes from Brawl, Melee, or Firearms attacks. However, Full Body armor is extremely obvious and cannot be covered with bulky outerwear. Anyone glancing at you can easily tell you’re wearing this type of protective gear. | General |2 |- |Hardened |This type of protective gear applies a +3 bonus to your defensive test pools when resisting Brawl or Melee attacks. Further, it applies a +1 bonus to your defensive test pools when resisting firearms attacks. |General | 2 |- |HazMat |This quality indicates that the equipment is specifically designed to shield against a certain type of hazardous environment. When you create this armor, choose one perilous circumstance, such as heat, methane gas, or deep-water pressure. While wearing this gear, you are protected from this type of environmental hazard. (Storytellers should use common sense as to the limitations of this quality.) Note that HazMat gear isn’t designed for combat use. If you are successfully hit with a piercing or slashing attack, such as bullets, claws, or swords, the HazMat protection stops functioning until the gear is repaired. |General |1 |- |Impact Absorption |You are not affected by the Knockback quality of ranged weapons, and you are unaffected by the Knock Out or Knock Down combat maneuvers. |General |1 |- |Rugged I, II, or III |This quality indicates that the gear is particularly hardy and capable of absorbing damage. The first time you are hit by a Physical attack while wearing this armor, the damage dealt by that attack is reduced by 1 (I), 2 (II) or 3 (III) points. This reduction occurs before reduction caused by Fortitude or similar supernatural powers applies. Rugged armor can absorb normal or aggravated damage. The player wearing the armor may choose which damage is absorbed, if more than the specified points are dealt. Once expended, rugged armor must be repaired or replaced before this effect can be used again. |General |1-3 |}
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