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Larp:Proposals/Dice Conversion
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==Called Shots== When attacking, a character may choose to double down on their attack, risking additional chance of failure in return for additional effects or damage. If a character declares a called shot ''and'' succeeds with an Exceptional success, they succeed in the called shot. However, if a character declares a called shot and does not exceptionally succeed, they do no damage even if they succeed normally. When attacking, a player should declare their use of Called Shot in the description of their action, e.g. "I attempt to shoot you in the head: called shot" or "I attempt a called shot to sever your limb". A called shot must be declared before the initial roll. A power or merit that grants automatic Exceptional Successes, such as ''Bull's Eye'' or ''Breaking Point'', does not grant an automatic Called Shot—the roll must still be within the attacker's threat range for the called shot to succeed. ===Effects of a Called Shot=== * A successful called shot to the head inflicts aggravated damage and automatically kills mortal stock NPCs with a rating of 3 or lower. A weapon that already deals aggravated damage deals an additional point of damage. * A successful called shot to a limb may cause the victim to drop their weapon, reduce their movement speed, or other effects at Narrator discretion. * A successful called shot to the heart with a weapon with the Staking quality kills mortal stock NPCs with a rating of 3 or lower. It will also successfully stake the vampire regardless of their current health levels (as long as that vampire is otherwise capable of being staked). A called shot may also sever a limb. Such effects may only happen if: ** it is a melee weapon and the attacker has at least Potence 4 or is a shifter in Crinos form, OR ** the weapon also has the Brutal, Impaling (for staking), or Deadly (for severing) qualities AND *** it is a melee weapon and the attacker has at least Potence 2 or is a shifter in Glabro form; *** it is a ranged weapon, the target is within 10 steps, and the attacker has at least Celerity 2 or any number of active powers that grant additional actions.
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