Larp:Equipment: Difference between revisions

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(Created page with ":This is a PROPOSAL and has not been implemented. '''Purpose''': The current equipment rules are really held together with string and duct tape. In order to make weapons and equipment more manageable to procure and understand, I am proposing this complete overhaul of the equipment rules. == Equipment Generation System == In order to allow both flexibility and simplicity, Dark Skylines uses an equipment generation system. To begin, choose one of the following equipme...")
 
ds>DorkToast
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* '''General Qualities''', which are things that impact how an item works or functions (Like an ''Accurate'' rifle or ''Ballistic'' armor)
* '''General Qualities''', which are things that impact how an item works or functions (Like an ''Accurate'' rifle or ''Ballistic'' armor)
* '''Advanced qualities''', which change how an item appears or alters its value (like a ''Nondescript'' cell phone or a ''Stylish'' car)
* '''Advanced qualities''', which change how an item appears or alters its value (like a ''Nondescript'' cell phone or a ''Stylish'' car), and which do not count toward the weapon's limit for General Qualities.
* '''Negative Qualities''' which impose penalties on an item's function.
* '''Negative Qualities''' which impose penalties on an item's function.


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* '''Junk''' items have no general qualities, and represent the lowest of trash items or things that can be bought for less than $50.
* '''Junk''' items have no general qualities, and represent the lowest of trash items or things that can be bought for less than $50.
* '''Common''' items are Cheap, easily obtained, or improvised gear and have only one general quality.
* '''Common''' items are Cheap, easily obtained, or improvised gear and have only one general quality.
* '''Uncommon''' equipment has up to two general qualities. Under most cirumstances, no item may have more than two qualities.
* '''Uncommon''' equipment has up to two general qualities. Under most circumstances, no item may have more than two qualities.
* '''Rare''' equipment
* '''Rare''' equipment has more than two qualities, and cannot be gotten by normal means.


Characters cannot use two weapons or receive bonuses from anything but the weapon in their primary hand, unless they possess the Ambidextrous merit. For more information on the Ambidextrous merit, see '''Chapter Five: Merits and Flaws, page 248'''.
Characters cannot use two weapons or receive bonuses from anything but the weapon in their primary hand, unless they possess the Ambidextrous merit. For more information on the Ambidextrous merit, see '''Chapter Five: Merits and Flaws, page 248'''.
== Obtaining Equipment ==
If you want to try to obtain equipment during a downtime, you must expend a combination of temporary ''Resources'' and ''Influences'' dots to do obtain them. Combat equipment, vehicles, and specialized equipment usually has a base cost of 1 (to get a junk item). Non-combat, otherwise legal equipment generally doesn't have a base cost.
If you utilize at least 3 '''Underworld''' in the purchase of weapons, they receive the Advanced Quality ''Untraceable''—the serial numbers are filed off or maybe the whole thing was 3D printed, making it much harder to be traced by mundane mortal investigation. Conversely, if you utilize at least 3 '''Elite''', they receive the Advanced Quality ''Legitimate'' meaning it has ownership papers and is registered, meaning it is more likely to stand up to scrutiny to mortal authorities. Weapons purchased with only resources don't get either of these.
== Quality List ==

Revision as of 21:21, 14 October 2022

This is a PROPOSAL and has not been implemented.

Purpose: The current equipment rules are really held together with string and duct tape. In order to make weapons and equipment more manageable to procure and understand, I am proposing this complete overhaul of the equipment rules.

Equipment Generation System

In order to allow both flexibility and simplicity, Dark Skylines uses an equipment generation system.

To begin, choose one of the following equipment categories:

  • Melee Weapons: Hand-to-hand combat weapons, such as swords, knives, and clubs
  • Ranged Weapons: Weapons capable of inflicting damage at a distance, such as pistols, rifles, flamethrowers, and bows
  • Protective Gear: Equipment that protects a character from damage, such as armor or shields.
  • Non-combat or Miscellaneous Gear: Equipment for use in non-combat challenges, such as lock-picks, a laptop, or a vehicle.

After you’ve chosen the item’s equipment type, you may choose qualities for the item from the associated list of bonuses. There are three types of qualities:

  • General Qualities, which are things that impact how an item works or functions (Like an Accurate rifle or Ballistic armor)
  • Advanced qualities, which change how an item appears or alters its value (like a Nondescript cell phone or a Stylish car), and which do not count toward the weapon's limit for General Qualities.
  • Negative Qualities which impose penalties on an item's function.

Most items have limits on how many General Qualities they can have. These fall into basic categories.

  • Junk items have no general qualities, and represent the lowest of trash items or things that can be bought for less than $50.
  • Common items are Cheap, easily obtained, or improvised gear and have only one general quality.
  • Uncommon equipment has up to two general qualities. Under most circumstances, no item may have more than two qualities.
  • Rare equipment has more than two qualities, and cannot be gotten by normal means.

Characters cannot use two weapons or receive bonuses from anything but the weapon in their primary hand, unless they possess the Ambidextrous merit. For more information on the Ambidextrous merit, see Chapter Five: Merits and Flaws, page 248.

Obtaining Equipment

If you want to try to obtain equipment during a downtime, you must expend a combination of temporary Resources and Influences dots to do obtain them. Combat equipment, vehicles, and specialized equipment usually has a base cost of 1 (to get a junk item). Non-combat, otherwise legal equipment generally doesn't have a base cost.

If you utilize at least 3 Underworld in the purchase of weapons, they receive the Advanced Quality Untraceable—the serial numbers are filed off or maybe the whole thing was 3D printed, making it much harder to be traced by mundane mortal investigation. Conversely, if you utilize at least 3 Elite, they receive the Advanced Quality Legitimate meaning it has ownership papers and is registered, meaning it is more likely to stand up to scrutiny to mortal authorities. Weapons purchased with only resources don't get either of these.

Quality List