Larp:Proposals
These are some proposed additions to our game. If you want to add a proposal, create a new section and use Template:Proposal. Sign your proposal, or added discussion, with 3 tildes: ~~~~
Technique: Sense the Beast
- Proposed by Vampurica
Animalism 3, Auspex 1
Cost: Simple Action
The user challenges the target in Social + Animal Ken vs Social + Willpower. If successful, the user learns if the target has a supernatural beast, and their hostility level, whether they are ready to do harm or determined to cause it. On a critical success, the user also learns the exact type of creature (if they do have a beast), and their hunger or equivalent fuel level.
Additionally, the user is passively notified if someone around them has malicious intent. This allows them a surprise action against the aggressor when combat starts if the aggressor is within 10 steps. Vampurica 23:59, 29 May 2024 (UTC)
- Suggestion from the Narrator Team
- The user challenges the target in Social + Animal Ken vs Social + Willpower. If successful, the user learns if the target has a supernatural beast (generally, this returns true for Vampires, Shifters, and some Kith), and their general level of hostility. On an exceptional success against a creature with a beast, the user also learns the exact type of creature if they have the appropriate knowledge or lore, and their current Beast Traits or equivalent (Rage, or Ennui)
- Additionally, as a passive effect, the user of the power becomes aware if someone within 10 steps has 3 or more Beast traits (or equivalent), and may not be Surprised by that person. In the case of obfuscate, they will know someone around has 3 or more traits, but this does not grant the ability to attempt to notice them with obfuscate unless the user also has the appropriate level of Auspex. This effect will not detect an obfuscated Nosferatu with Hidden Advantage. Toast (talk) 20:14, 30 May 2024 (UTC)
Discussion
New Technique: Daunt
- Proposed by Vampurica
Presence 1, Potence 3
Cost: 1 Blood, Standard Action
To activate Daunt, spend 1 Blood and expend a standard action. For the remainder of the scene, you seem threatening and exude an aura of menace powerful enough to make mortals avoid you, and even kindred think twice before acting against you.
With Daunt active, you may add your dots in Presence to your Intimidation pools. Characters affected by your Daunt cannot hold your Gaze & Focus and must look away. Mortals taking actions against you fail without test. Supernaturals may spend 1 Willpower to ignore your Daunt for 1 hour.
You cannot have Daunt and Awe active at the same time. Daunt does not work with Dominate powers as affected targets avoid your Gaze & Focus. Vampurica 23:59, 29 May 2024 (UTC)
- Suggestion from the Narrator Team
- To activate Daunt, spend 1 Blood and expend a standard action. For the remainder of the scene, you seem threatening and exude an aura of menace powerful enough to make mortals avoid you, and even kindred think twice before acting against you.
- With Daunt active, you may add your dots in Presence to your Intimidation pools. Characters affected by your Daunt cannot hold your Gaze & Focus and must look away. Mortals taking mental or social actions against you fail without test, cannot target you with ranged attacks, and suffer a -5 penalty to fight blind if they wish to attack you. Supernatural creatures may spend 1 Willpower to Daunt for 1 hour.
Discussion
New Background: Supernatural Ally
- Proposed by the Narrator Team
This background represents a supernatural version of the Allies or Contacts background. These supernatural allies or contacts are your broodmates, paramours, friends and/or supernatural colleagues. If adopted, characters with the Supernatural Companion Merit will have this merit converted into 3 dots of this background for free.
Mechanics
A character may purchase multiple sets of this background (for example, a 2-dot and a 1-dot ally) but a character may not ever have a total of 5 dots in this background. Supernatural Ally is always purchased at a cost of 2x, regardless of the character's level in Generation. In general, your Supernatural Ally will be a supernatural stock NPC, but may have a character sheet if deemed necessary. All supernatural allies require narrator approval.
A supernatural ally with the appropriate discipline may teach those disciplines, with narrator approval. A supernatural ally can teach up to its rating in common disciplines, or up to half its rating (rounded down) in uncommon disciplines. Supernatural allies rarely teach rare disciplines, Thaumaturgy, or Necromancy, and if they do they will never teach more than a single dot of it.
Supernatural allies may provide advice, lore, do research or occasionally supply favors. Such things often come with a price.