Larp:Graduation System

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Revision as of 19:56, 20 June 2022 by ds>BrownHairedValkyrie (Created page with "New players start with 1 graduation. During gameplay, characters can gain innate statuses. Acknowledged counts as one, and more may be awarded by the ST. If a character accumulates 4 innate statuses, the player gains a graduation. Players at higher graduations have higher Merit/Flaw caps and reduced cost for rarity merits, and certain characters can only be played by more experienced players. {| class="fandom-table" |+Allowed clans/sects by graduation level ! !Camarilla...")
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New players start with 1 graduation. During gameplay, characters can gain innate statuses. Acknowledged counts as one, and more may be awarded by the ST. If a character accumulates 4 innate statuses, the player gains a graduation. Players at higher graduations have higher Merit/Flaw caps and reduced cost for rarity merits, and certain characters can only be played by more experienced players.

Allowed clans/sects by graduation level
Camarilla Anarch Independent Sabbat
Clans
Assamite (Vizier) 1 2 2 3
Brujah 1 1 2 3
Gangrel 2 1 1 3
Malkavian 1 1 2 3
Nosferatu 1 1 1 3
Toreador 1 1 2 3
Tremere 1 2 3 4
Ventrue 1 1 2 3
Caitiff/Pander 1 2 2 3
Ravnos 1 2 2 3
Giovanni 2 1 3
Tzimisce 2 2 3
Lasombra 1 2 2 3
Settite 3 2 1 3
Ghoul 1 1 2 1
Dhampir 2 1 1
Salubri 4 2 2 3
Cappadocian 2 2
Baali 4 3 3 3
Bloodlines
Kiasyd 1 2 2 3
True Brujah 2 2 3 4
Assamite (Warrior) 2 1 1
Samedi 1 2 2
Tzimisce: Carpathian 2 3 3 4
Daughter of Cacophony 1 2 2 3
Gargoyle 4 1 2 3
Tremere: Telyav 2 2 2 3
Salubri: Healer 2 3 4
Gangrel: Ahrimanes 3 2 2 3