Larp:Equipment

From Dark Skylines Wiki
Revision as of 18:01, 14 October 2022 by ds>DorkToast (Created page with ":This is a PROPOSAL and has not been implemented. '''Purpose''': The current equipment rules are really held together with string and duct tape. In order to make weapons and equipment more manageable to procure and understand, I am proposing this complete overhaul of the equipment rules. == Equipment Generation System == In order to allow both flexibility and simplicity, Dark Skylines uses an equipment generation system. To begin, choose one of the following equipme...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This is a PROPOSAL and has not been implemented.

Purpose: The current equipment rules are really held together with string and duct tape. In order to make weapons and equipment more manageable to procure and understand, I am proposing this complete overhaul of the equipment rules.

Equipment Generation System

In order to allow both flexibility and simplicity, Dark Skylines uses an equipment generation system.

To begin, choose one of the following equipment categories:

  • Melee Weapons: Hand-to-hand combat weapons, such as swords, knives, and clubs
  • Ranged Weapons: Weapons capable of inflicting damage at a distance, such as pistols, rifles, flamethrowers, and bows
  • Protective Gear: Equipment that protects a character from damage, such as armor or shields.
  • Non-combat or Miscellaneous Gear: Equipment for use in non-combat challenges, such as lock-picks, a laptop, or a vehicle.

After you’ve chosen the item’s equipment type, you may choose qualities for the item from the associated list of bonuses. There are three types of qualities:

  • General Qualities, which are things that impact how an item works or functions (Like an Accurate rifle or Ballistic armor)
  • Advanced qualities, which change how an item appears or alters its value (like a Nondescript cell phone or a Stylish car)
  • Negative Qualities which impose penalties on an item's function.

Most items have limits on how many General Qualities they can have. These fall into basic categories.

  • Junk items have no general qualities, and represent the lowest of trash items or things that can be bought for less than $50.
  • Common items are Cheap, easily obtained, or improvised gear and have only one general quality.
  • Uncommon equipment has up to two general qualities. Under most cirumstances, no item may have more than two qualities.
  • Rare equipment

Characters cannot use two weapons or receive bonuses from anything but the weapon in their primary hand, unless they possess the Ambidextrous merit. For more information on the Ambidextrous merit, see Chapter Five: Merits and Flaws, page 248.