Larp:Proposals

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Revision as of 20:14, 30 May 2024 by Toast (talk | contribs) (Created page with "These are some proposed additions to our game. If you want to add a proposal, create a new section and use Template:Proposal. Sign your proposal, or added discussion, with 3 tildes: <nowiki>~~~~</nowiki> == Technique: Sense the Beast == {{Proposal|:''Proposed by Vampurica'' Animalism 3, Auspex 1 '''Cost''': Simple Action The user challenges the target in '''Social + Animal Ken''' vs '''Social + Willpower'''. If successful, t...")
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These are some proposed additions to our game. If you want to add a proposal, create a new section and use Template:Proposal. Sign your proposal, or added discussion, with 3 tildes: ~~~~

Technique: Sense the Beast

Proposed by Vampurica

Animalism 3, Auspex 1

Cost: Simple Action

The user challenges the target in Social + Animal Ken vs Social + Willpower. If successful, the user learns if the target has a supernatural beast, and their hostility level, whether they are ready to do harm or determined to cause it. On a critical success, the user also learns the exact type of creature (if they do have a beast), and their hunger or equivalent fuel level.

Additionally, the user is passively notified if someone around them has malicious intent. This allows them a surprise action against the aggressor when combat starts if the aggressor is within 10 steps. Vampurica 23:59, 29 May 2024‎ (UTC)

Suggestion from the Narrator Team
The user challenges the target in Social + Animal Ken vs Social + Willpower. If successful, the user learns if the target has a supernatural beast (generally, this returns true for Vampires, Shifters, and some Kith), and their general level of hostility. On an exceptional success against a creature with a beast, the user also learns the exact type of creature if they have the appropriate knowledge or lore, and their current Beast Traits or equivalent (Rage, or Ennui)
Additionally, as a passive effect, the user of the power becomes aware if someone within 10 steps has 3 or more Beast traits (or equivalent), and may not be Surprised by that person. In the case of obfuscate, they will know someone around has 3 or more traits, but this does not grant the ability to attempt to notice them with obfuscate unless the user also has the appropriate level of Auspex. This effect will not detect an obfuscated Nosferatu with Hidden Advantage. Toast (talk) 20:14, 30 May 2024 (UTC)

Discussion

New Technique: Daunt

Proposed by Vampurica

Presence 1, Potence 3

Cost: 1 Blood, Standard Action

To activate Daunt, spend 1 Blood and expend a standard action. For the remainder of the scene, you seem threatening and exude an aura of menace powerful enough to make mortals avoid you, and even kindred think twice before acting against you.

With Daunt active, you may add your dots in Presence to your Intimidation pools. Characters affected by your Daunt cannot hold your Gaze & Focus and must look away. Mortals taking actions against you fail without test. Supernaturals may spend 1 Willpower to ignore your Daunt for 1 hour.

You cannot have Daunt and Awe active at the same time. Daunt does not work with Dominate powers as affected targets avoid your Gaze & Focus. Vampurica 23:59, 29 May 2024‎ (UTC)

Suggestion from the Narrator Team
To activate Daunt, spend 1 Blood and expend a standard action. For the remainder of the scene, you seem threatening and exude an aura of menace powerful enough to make mortals avoid you, and even kindred think twice before acting against you.
With Daunt active, you may add your dots in Presence to your Intimidation pools. Characters affected by your Daunt cannot hold your Gaze & Focus and must look away. Mortals taking mental or social actions against you fail without test, cannot target you with ranged attacks, and suffer a -5 penalty to fight blind if they wish to attack you. Supernatural creatures may spend 1 Willpower to Daunt for 1 hour.
You cannot have Daunt and Awe active at the same time, and may not use powers which require Gaze & Focus. Toast (talk) 20:14, 30 May 2024 (UTC)

Discussion