Larp:Character Creation Guide

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Revision as of 22:12, 4 July 2024 by Toast (talk | contribs) (Created page with "== Vampire == '''Inspiration''' * Decide your character’s concept. * Choose an Archetype. '''The Basics''' * Record initial XP. Your character begins with 100 initial XP. You may spend this XP during the character creation process. * Choose a clan. (Make sure you have enough Graduations to play that clan. ** If you want your character to be a member of a bloodline, you must use some of your initial XP to purchase a bloodline merit. '''A...")
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Vampire[edit | edit source]

Inspiration

  • Decide your character’s concept.
  • Choose an Archetype.

The Basics

  • Record initial XP. Your character begins with 100 initial XP. You may spend this XP during the character creation process.
  • Choose a clan. (Make sure you have enough Graduations to play that clan.
    • If you want your character to be a member of a bloodline, you must use some of your initial XP to purchase a bloodline merit.

Attributes: 7/5/3

  • Rank the character’s attributes as primary, secondary, and tertiary.
    • Assign 7 dots to the character’s primary attribute.
    • Assign 5 to the character’s secondary attribute.
    • Assign 3 to the character’s tertiary attribute.
  • Select one focus for each attribute type (Physical, Social, and Mental).
    • Physical focuses: Strength, Dexterity, or Stamina.
    • Social focuses: Charisma, Manipulation, or Appearance.
    • Mental focuses: Perception, Intelligence, or Wits.

Skills: 4/3/3/2/2/2/1/1/1/1

  • Choose one skill and fill in the first 4 dots of that skill.
  • Choose two skills and fill in the first 3 dots of those skills.
  • Choose three skills and fill in the first 2 dots of those skills.
  • Choose four skills and fill in the first dot of those skills

Backgrounds: 3/2/1

  • Assign 3 dots to a single background of your choice.
  • Assign 2 dots to a second background.
  • Assign 1 dot to a third background. If you have not already assigned dots to the Generation background, you should assign this point to Generation. If you don’t have a dot of the Generation background, your character begins play as a ghoul or mortal.

Disciplines: 2/1/1

  • Assign 2 dots to a single in-clan discipline.
  • Assign 1 dot in each of your character’s remaining two in-clan disciplines.

Merits and Flaws

  • You may spend some of your initial XP to purchase up to 7 points of merits. This limit of 7 merit points includes any merits purchased earlier in the creation process (including bloodline merits). Your character can never have more than 7 points of merits across all categories, plus 1 for each Graduation you have.
  • Choose your character’s flaws. You may receive a maximum of 7 XP from flaws. Add XP gained from flaws to your initial XP. With the Storyteller’s permission, a player may choose more flaws, totaling more than 7 points, but the character cannot earn more than 7 XP from flaws.
  • After purchasing merits and adding XP from flaws you may use your remaining initial XP to:
    • Purchase more attributes, skills, or backgrounds.
    • Purchase additional dots of Generation. You must purchase the Generation background at the XP cost of the new Generation. You must have 1 Graduation to have 3 dots of Generation, and 2 Graduations to have 4 dots.
    • Purchase additional dots of your in-clan disciplines
    • Purchase up to 3 dots in Celerity, Potence, or Fortitude if they are out-of-clan, but none of these may each be above 2 dots.
    • Purchase another dot of Morality.

Finishing Touches

  • Note the character’s total Blood points.
  • Note the character’s total dots of Willpower (normally 6).
  • Note the character’s total health levels.
  • Take your character’s background and completed character sheet to a Narrator for approval.
  • Download and install VRChat if you haven't already, and send a friend request to Dorktoast.