Larp:Graduation System

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Graduations act as a way to unlock more complex and powerful character concepts. As players earn Graduations, they gain access to advanced character types and options, reflecting their growing experience and impact within the game.

In Dark Skylines, certain character concepts are more challenging to play, requiring a deeper understanding of the world, the game system, and the intricate social dynamics of Vampire: The Masquerade and the World of Darkness. To ensure that players are prepared for these advanced roles, we use a system called Graduations.

Advancement Points

Advancement Points (AP) are like out-of-character XP earned by engaging in out-of-character activities that support the game community. Unlike the previous system, which focused on in-character achievements, this new approach rewards contributions to the overall Dark Skylines experience.

At the end of each month, players can submit a form detailing their contributions, and the narrator team will award AP based on the significance and impact of these actions. Earning an AP is not guaranteed and is at the discretion of the narrator team. Players can earn up to 3 AP in a single month. In most months, players will earn 1 or 2.

Activities that might earn Advancement Points include:

  • Assisting another player with character creation
  • Playing an NPC during game sessions
  • Recruiting new players to the game
  • Creating avatars, artwork, or photos for the game or other players
  • Contributing to plot creation or helping maintain the game’s wiki
  • Consistently attending regular game sessions
  • Being a really good sport

Graduations are awarded to players after they accumulate a total of 10 AP, reflecting the player's ongoing contributions to the community and their growth as a participant in the game.

Player Graduations

Graduations mark a player’s advancement in Dark Skylines, showcasing their positive impact on the game’s story and community. All players begin with 0 graduations, but as they earn more, their available character options expand, including increased Merit and Flaw caps, and access to more powerful character concepts.

This system encourages a collaborative and supportive environment, where contributing to the community both in-game and out-of-character helps players grow and unlock more opportunities within the world of Dark Skylines.

A Character's merit and flaw point cap increases by 1 when their player earns a graduation, to a maximum of 3 additional merit/flaw points (A total of 10 possible starting merit/flaw points) This does not automatically grant the merit points; new merits must be bought with XP.

Vampire

Characters with 5 dots in generation (6th Generation) are not sanctioned for play. If a character’s generation is permanently lowered to 6th generation (i.e., via Diablerie), that character becomes an NPC.

General graduation requirements
Character Graduations required
Kindred 0
Social Status: Elder 1
Generation • • • 1
Generation • • • • 2
Non-Humanity morality 1
Vampire Clan graduation requirements
Clan Camarilla Anarch IA Autarkis Sabbat
Assamite: Vizier 0 1 1 1 3
Brujah 1 0 1 1 2
Caitiff / Pander 0 0 0 1 2
Cappadocian 2 1 2 1 3
Daughters of Cacophony 0 1 1 1 2
Followers of Set 2 1 0 1 2
Gangrel 0 0 0 0 2
Gargoyle 3 1 1 1 3
Giovanni 2 1 0 1 3
Lasombra 1 1 1 1 2
Malkavian 0 0 1 1 2
Nosferatu 0 0 1 1 2
Ravnos 1 1 1 1 2
Salubri 4 2 1 2 2
Toreador 0 0 1 1 2
Tremere 0 2 2 2 4
Tzimisce 4 2 2 1 2
Ventrue 0 1 1 1 2
Vampire Bloodline graduation requirements
Bloodline Camarilla Anarch IA Autarkis Sabbat
Assamite: Sorcerer 2 2 1 1 3
Assamite: Warrior 2 1 2 2 2
Brujah: True Brujah 2 2 2 2 3
Cappadocian: Lamia 1 1 1 2 3
Cappadocian: Samedi 0 0 0 1 3
Setite: Tlacique 2 2 0 2 3
Setite: Vipers 2 2 0 2 3
Gangrel: Ahrimanes 2 1 1 1 2
Gangrel: Anda 2 1 1 1 2
Gangrel: Coyote 0 1 1 0 2
Gangrel: Noiad 1 1 0 0 2
Giovanni: Premascine 2 1 1 0 3
Lasombra: Corsairs 2 2 1 1 2
Lasombra: Kiasyd 1 1 1 1 2
Lhiannan - - - 2 3
Malkavian: Ananke 0 0 1 1 2
Malkavian: Knights of the Moon 0 0 1 1 2
Nagaraja 4 4 4 3 4
Nosferatu: Creeps 0 0 1 1 2
Ravnos: Brahman 1 1 1 1 2
Salubri: Healer 4 2 3 2 3
Toreador: Ishtarri 0 0 1 1 2
Toreador: Volgirre 0 0 1 1 2
Tremere: Telyav 4 4 3 3 2
Tzimisce: Bratovich 4 2 2 2 2
Tzimisce: Carpathians 2 2 1 1 2
Tzimisce: Koldun 4 2 1 1 2
Ventrue: Crusader 0 0 1 1 2
Morality Paths

Some clans and bloodlines are more attuned to certain paths of morality than others and may purchase these Paths of Enlightenment for only 1 merit point.

These reduced costs are available to non-Camarilla characters with 1 graduation, and Camarilla characters with 2 graduations. However, a character who has spent the requisite time, including downtime expenditure, to learn one of these Path of Enlightenment during the course of play may purchase the Path, including any reduced costs, without the player having the requisite number of Graduations.

Morality Path Costs/Graduation requirements
Path Reduced cost
Path of Blood Assamite
Path of Caine Brujah, Cappadocian
Path of Chivalry Brujah, Salubri
Path of Death & The Soul Cappadocian, Giovanni
Path of Power & the Inner Voice Tremere, Ventrue
Path of Lilith Lasombra, Malkavian
Path of Paradox Giovanni, Malkavian, Ravnos
Path of Feral Heart Gangrel, Nosferatu
Path of Orion Assamite, Nosferatu
Path of Cathari Ravnos, Toreador
Path of Heaven Salubri
Path of Ecstasy Setite, Toreador
Path of Honorable Accord Tremere, Ventrue
Path of Metamorphosis Tzimisce
Path of Night Lasombra, Tzimisce
Path of Typhon Setite
Path of Harmony Gangrel

Mortals

Created using Ghoul/Mortal rules for each system.

Mortals
Character Graduations required
Ghouls 0
Non-Ghoul Mortals and Non-numinous hunters 1
Autumn People 2
Revenants 2
Kinfolk 2
Non-Ghoul Mortals with other Numinae 2
Inquisiton, Arcanum, & Project Twilight 3

Wraith

Created using our custom Wraith rules. These rules are tentatively being tested right now and may go through serious changes as they are tested.

Wraiths
Character Graduations required
Enfants 1
Phasling (•) 1
Lemure (••) 2
Gaunt (•••) 3
Luridian (••••) 4
Spectres Above +1
PCs Becoming Wraiths

In general, vampires should go straight to oblivion when they meet final death. However, some characters may, with Storyteller approval, become wraiths upon death. Whether this occurs is up to the storytellers, who will determine the resulting wraith’s fetters upon creation.

PCs who become wraiths do not remember the 2 weeks preceding their death and do not recall anything about the manner in which they died.


Shifters

Created using BNS Werewolf rules.

Shifter graduation requirements
Type Rank 1 Rank 2 Rank 3
Garou
Garou-Nation Tribes 3 4 5
Cult of Fenris 2 3 4
Wyrm-Corrupted Garou Nation & Black Spiral Dancers 2 3 4
Weaver-Corrupted Garou and Web Walkers 1 2 3
Ronin 3 4 5
Fera
Ajaba 4 5 6
Ananasi: Tenere (Weaver) 3 4 5
Ananasi: Hatar (Wyrm) 2 3 4
Ananasi: Kumoti (Wyld) 3 4 5
Bastet 3 4 5
Corax 1 2 3
Gurahl 3 4 5
Kitsune 3 4 5
Nuwisha 3 4 5
Ratkin 1 2 3
Rokea 4 5 6

Changeling

Created using BNS Changeling rules.

Changeling graduation requirements
Type Rank 1 Rank 2
Unseelie & Shadow Court 2 3
Dauntain 3 4
Seelie 3 4
Thallain 3 3