Larp:Graduation System: Difference between revisions

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Revision as of 07:44, 29 August 2022

Some character concepts are harder to play than others. They require some knowledge of the world, the system, and an understanding of the social dynamics of Vampire the Masquerade and, to some extent, the World of Darkness as a whole.

In Dark Skylines, we restrict certain character concepts behind a system we call “Graduations”. As a player earns “graduations”, the types of characters that player can play opens up to more advanced and more complex character types.

Advancement Points

During the course of play, players may earn Advancement Points. These points are awarded by the narrator team at the end of each month. Earning an Advancement Point is not a sure thing—these points are awarded to players whose characters made an impact on the game by advancing their clan, sect, or organizational goals. In essence, being a good ‘team player’ in-character is what leads one toward advancement points. Some things which might earn Advancement Points are:

  • Performing the duties of a sect or clan office well
  • Upholding sect or clan laws
  • Protecting sect or clan assets
  • Contributing to the pursuit or achievement of sect or clan goals

Ultimately, the decision to award, not award, or even remove AP is the decision of the narrator team. Note that AP is earned per-character. When a character has earned a total of 4 advancement points, that player earns a Graduation.

Graduations

Graduations represent a player’s advancement in Dark Skylines and shows that a player has played a character that made a positive impact on the story of Dark Skylines. All players begin with 0 graduations.

Upon gaining a graduation, the player’s Merit and Flaw cap increases, and several character concepts become open to them. More graduations can reduce the cost of some merits, like rarity merits.

General graduation requirements
Character Graduations required
Kindred (See clan requirements below) 0
Ghoul (PC Domitor) 0
Independent Ghouls (NPC domitor) 1
Dhampir 1 (Anarch/Ind. only)
Social Status: Elder 1
Generation • • • 1
Generation • • • • 2
Generation • • • • • 3
Sabbat infiltrators 2
Non-Humanity morality 1
Vampire Clan graduation requirements
Clan Camarilla Anarch Independent
Assamite: Vizier 0 1 1
Brujah 0 0 1
Caitiff / Pander 0 0 1
Cappadocian 1 1 1
Daughters of Cacophony 0 1 1
Followers of Set 1 1 0
Gangrel 0 0 0
Gargoyle 3 1 1
Giovanni 2 1 0
Lasombra 0 1 1
Malkavian 0 0 1
Nosferatu 0 0 1
Ravnos 0 1 1
Salubri 2 1
Toreador 0 0 1
Tremere 0 1 2
Tzimisce 1 1
Ventrue 0 0 1
Vampire Bloodline graduation requirements
Bloodline Camarilla Anarch Independent
Assamite: Sorcerer 2 2 1
Assamite: Warrior 1 2 2
Brujah: True Brujah 1 1 2
Cappadocian: Lamia 1 1 1
Cappadocian: Samedi 0 1 1
Setite: Tlacique 2 2 1
Setite: Vipers 2 2 1
Gangrel: Ahrimanes 2 1 1
Gangrel: Anda 2 1 1
Gangrel: Coyote 1 1 0
Gangrel: Noiad 1 1 0
Giovanni: Premascine 2 1 0
Lasombra: Corsairs 2 2 1
Lasombra: Kiasyd 0 1 1
Lhiannan 3 2 1
Malkavian: Ananke 0 0 1
Malkavian: Knights of the Moon 0 0 1
Nagaraja 3
Nosferatu: Creeps 0 0 1
Ravnos: Brahman 0 1 1
Salubri: Healer 2 3
Toreador: Ishtarri 0 0 1
Toreador: Volgirre 0 0 1
Tremere: Telyav 1 1 1
Tzimisce: Bratovich 1 1
Tzimisce: Carpathians 1 1 2
Tzimisce: Koldun 2 1
Ventrue: Crusader 0 0 1
Morality Path Costs/Graduation requirements
Character Reduced cost: -2 (non-Cam 1 Grad, any sect 2 Grads)
Path of Blood Assamite
Path of Caine Brujah, Cappadocian
Path of Chivalry Brujah, Salubri
Path of Death & The Soul Cappadocian, Giovanni
Path of Power & the Inner Voice Tremere, Ventrue
Path of Lilith Lasombra, Malkavian
Path of Paradox Giovanni, Malkavian, Ravnos
Path of Feral Heart Gangrel, Nosferatu
Path of Orion Assamite, Nosferatu
Path of Cathari Ravnos, Toreador
Path of Heaven Salubri
Path of Ecstasy Setite, Toreador
Path of Honorable Accord Tremere, Ventrue
Path of Metamorphosis Tzimisce
Path of Night Lasombra, Tzimisce
Path of Typhon Setite
Path of Harmony Gangrel