Larp:Venue Style Sheet

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Revision as of 20:07, 25 June 2023 by ds>BlakeyBlakes

This is the Dark Skylines Venue Style Sheet.

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It is the year 2051.

Vampire society marches on, with new influence and new opportunity. On an island in New England called Caliburn Island in the Northeast US, the divide between tradition and progress has only grown with an inpour of investment and funding into new and exciting industries. They call it the “new Manhattan”, and with new industry comes new people and new threats.

Setting: Caliburn Island

See: Caliburn Island.

Situated off the coast of Massachusetts, Caliburn Island is hardly a domain with a distinguished past. Once the location of a coastal port town, the island might have been the first stop of many vampires coming to the New World. But in particular, is was the place vampires of the Old World sent the unruly or the mildly criminal who, by status or boon, might have been spared the Blood Hunt and instead sent across the Atlantic to expand their Elders’ reach and simultaneously be put out of the way.

From this reputation as the island of ill-fitting Kindred, house Morningstar arose, where a group of outspoken but well-lineaged Ventrue transformed it from a house of ill-fitting Kindred to a crossroads of the world. In its golden age, Caliburn Island was an emblem of industry on the East Coast, serving as a resource and transportation hub that funneled the goods of kindred and kine through its shipyards.

Today, however, that iron grip has weakened. A boom in the mortal population over time made the control and influence more difficult to retain over time; the Camarilla still claims praxis over Caliburn Island, but in practice, the they only really hold influence over most of Caliburn City, held together by a few smoldering embers of the influence of House Morningstar, whose leader, Prince Erasmus Dane, has long been out of touch with the machine of progress.

In years past, The Camarilla also had a very strong control over Cal’s immediate suburb to the south, a town called Sunset. But times have changed, and House Morningstar’s influence wore thin over time, until now the town of Sunset is a Camarilla-controlled city in the loosest of senses—the Scourge has rarely been seen patrolling these streets in recent nights, and more than one Independent or Anarch has set up some pipelines of influence on these streets since the 70’s. Rumors have surfaced that even the Sabbat roll through unimpeded every once in a while, and you’re pretty sure that a guy who drinks down at the bar is a werewolf.

Then came the fall of House Morningstar, and the reality-shattering revelations: Caliburn Island has been a supernatural dumping ground for centuries, and House Morningstar apparently has been reaping the benefits of controlling powerful buried artifacts.

The Camarilla in 2051

Change is slow with Vampire society. In general, things in 2048 are much as they were in 2022: the same Clans sit at the Justicar table, pulling the same strings and directing the same Archons, with only one exception: Tegyrus of Clan Assamite was murdered in the late 2020s by his own clan, and the seat was altered: instead of another Assamite being seated, the Justicars chose a representative to speak for not only Assamites but other clans as well whose interests are of import to the Camarilla. It would not do to seat someone of such a clan at the table, however, so the venerated former Justicar Cock Robin was recalled and seated in this place. While gossip circulated regarding the Nosferatu having two seats, the outcry from Assamites seeking to have their representation restored seemed to satisfy others.

Play Style

This game focuses on more than just parlor politics. The history of the island and its diverse populous hold intrigue and a struggle between factions boiling beneath the surface. Expect opportunities for conflict, combat, and, yes, character death. Characters who don’t invest in even basic physical disciplines will be at a disadvantage.

Character Creation and XP

Utilize the BNS rules for character creation,  +70 XP (a total of 100 XP). Additional XP may be awarded for a good background story.

GIB Games patrons begin play with +20 XP (see below)

XP is earned by:

  • Attending game (3 XP)
  • Filing a downtime (2 XP)

Patreon Benefits

In order to help support the cost of the world and system creation for this game, patreon supporters gain special benefits for donating to GIB Games.

GIB Games Patrons (Patreon here) receive:

  • 20 extra starting XP
  • 2 extra XP per game session (1 for game, 1 for downtime)
  • +1 character slot, for a total of 2 character slots

House Rules, clarifications, and setting restrictions

See House Rules.

New Merits and Flaws

Ghoul Before Embrace (3 point merit)

Your time as a ghoul prior to your embrace gave you advantages over your fellows. Not all kindred who were ghouls prior to being Embraced have this merit, however.

You automatically learn the first dot of Celerity or Potence, and may learn the first two dots of Celerity, Potence, and Fortitude as if they were in-clan disciplines.

Shifter / Fey / Wraith / Kindred Companion (3 point Merit)

You have a supernatural friend and ally. They, for some reason, are willing to help you. It is likely they will want something in return, however…

Clan Friendship (1 point merit)

You have a special relationship with another clan, and your reputation with them is very good. Members of that clan know of your reputation, and should treat you accordingly. However, if the reputation sours, you might lose this merit.

Clan Adoption (3 point Merit)

You have, with the permission of a powerful or influential member of a clan, been accepted into that clan. You are, for all social purposes, a member of that Clan. You are welcome at those clan gatherings and beholden to that Clan’s leaders. You similarly lose the social privileges of your former clan, but still suffer their clan weakness.

Who’s Who

See Officers of Caliburn.

Player Graduations

See Graduation System.