Category:Malkavian

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See: Malkavian


Malkavians' minds are shattered during the Embrace, leaving them irrevocably insane. While most can still function among other Kindred, they don't quite operate on the same frequency. With insanity comes insight, however, and Malkavians sometimes know things that other Kindred can't see. The hard part is figuring out what of this knowledge is genuine and what is imagined.

Note: If you choose to play a Malkavian, you need to be careful to avoid what are often called "Fish Malks" ("How are you today?" "Fish!"). While your mind doesn't follow the same logic as others, it does have its own internal logic, and using "because I'm crazy!" to justify random, annoying behavior will not win you any friends, especially among people who deal with mental illness IRL. Know your derangement, know your triggers, and behave in a way that makes sense within your character's mind.

Nickname: Lunatics

Disciplines: Auspex, Dementation, Obfuscate

Clan Weakness: All Malkavians have a permanent derangement, for which they do not receive Flaw XP. They may gain and lose other derangments normally, but not their first. A Malkavian may never have fewer than 1 derangement trait.